Date and Time (please include the timezone): IDK.
Describe the bug or exploit: Players in Creative mode are able to hit players in Survival Mode.
Plugin(s) impacted: IDK
Expected behaviour (if known) : No damage should be done to GMS player.
Step to reproduce:
https://youtu.be/T7NyW5YdIMQ
Server where the bug occurred: freedom-01
Can the bug or exploit be reproduced on another server within the network? IDK
Bug Report - Creative PvP is allowed!
Please Note: The TotalFreedom Forum has now been put into a read-only mode. Total Freedom has now closed down and will not be returning in any way, shape or form. It has been a pleasure to lead this community and I wish you all the best for your futures.
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↩ @'Freenom' I think that's an intended game mechanic. You are in creative and you can still damage players or mobs in survival.
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↩ videogamesm12 ↩ @'Freenom' Yes, it should. I clearly remember not hurting players in survival and TFM telling me it wasn't allowed when I was OP.
This isn't the only TFM regression I've seen recently.
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Yoo, wth is that texturepack?
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↩ @'Freenom' link?
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↩ Allink It's stuff the people who found it should have reported but I'll do my best to dig into Discord's chats.
For example, @"hhhzzzsss"#2570 's IP isn't recognised anymore when he tries to upload a schematic.
And some player's data has been reset despite them not changing username and IP at the same time.
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Please inform them that developers cannot read minds and do not have every exception or bug mailed to them by carrier pidgeon.
Quote↩ Tizz For example, @hhhzzzsss ’s IP isn’t recognised anymore when he tries to upload a schematic.
To my knowledge, this occurs when an unprivileged user (EpsilonBot) logs in under the same IP address as someone with a rank (hhhzzzsss). This may or may not be fixed on the development branch (I remember @"videogamesm12"#4 committing something to fix a similar bug). It should fix itself when an affected user relogs (and maybe also relogs the unprivileged account). If I had to guess, hhhzzzsss is running EpsilonBot in his IDE (and not on his VPS, as such under the same IP address as he's using to login to TFM) to debug.
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I actually tried this again just now, logging into the server and trying to access the schematic upload page. Still wasn't working though. I tried two different browsers too, so it's probably not a caching issue, and I made sure I wasn't running EpsilonBot locally.
I think something is wrong specifically with how my original ip address is stored (maybe it got corrupted), since if I turn on any sort of vpn it will suddenly start working again.
The only other thing I can think of is that I used an alt that has been used by multiple people to debug EpsilonBot at some point before this issue started happening. I don't know if it's related though.
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wild1145
July 17, 2022 at 1:44 PM Moved the thread from forum Imported from Flarum to forum Bug Reporting.