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Let us fly fast into already loaded chunks, without rubber banding
Please Note: The TotalFreedom Forum has now been put into a read-only mode. Total Freedom has now closed down and will not be returning in any way, shape or form. It has been a pleasure to lead this community and I wish you all the best for your futures.
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Not sure this is something we actually control... I think this is vanilla mechanics?
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↩ @'Ryan' This is controlled via the moved-too-quickly-multiplier setting in spigot.yml.
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I get the chunks are already loaded but is this not meant to stop Columbus griefing? It's too complex to work out whether or not the chunks the player is moving into are loaded or not.
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↩ erin It is indeed meant to stop Columbus griefing, but if Folfy is noticing this while playing normally, perhaps the limit is currently too low. Automatically figuring out if a player is Columbus griefing is indeed a bit awkward, but we could for example alert online admins if a large amount of chunks is suddenly being loaded in a small amount of time.
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So on Freedom-01 I've changed the setting Steven mentioned from
moved-too-quickly-multiplier: 10.0 to moved-too-quickly-multiplier: 13.0 in the hopes that should help. I'll leave this thread open for a few weeks to see if that's doing the job or not.
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Given nobody is now complaining, I'll close this as done.
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wild1145
July 17, 2022 at 2:17 PM Moved the thread from forum Imported from Flarum to forum Freedom Game-mode. -
wild1145
July 17, 2022 at 4:54 PM Moved the thread from forum Freedom Game-mode to forum Approved.