I am going to be making closing statements for each event we host, showcasing a few screenshots of the events, player counts, and goals for improvement.
KitPVP Closing Statement
The TF KitPVP event was hosted by myself, JagWire, lyicx, and was aided by Shdwo and mattlawn. We obtained a KitPVP map schematic to use, one which featured four biomes, two archer towers, a bridge, and meandering rivers.
On average, we saw 9 players enjoying our KitPVP event; at start we had four, and at end we had seven. At its peak, we had sixteen members either actively playing the KitPVP event, or discussing it in chat. At its lowest, we had three players - this was partially due to the server maintenance.
What we did well:
- Streamlined kit obtaining
- Beautiful and functional map
- Aesthetically pleasing holograms directing users
- A well rounded kit
- Player retention
What we need to improve on
- Make the map original, preferably designed by our Master Builders.
- Create more than one kit (i.e an archer kit, a tank kit, a balanced kit etc.)
- Fix /kit (not really something we can fix, but will pass onto the developers)
- Use kit signs (once /kit is fixed)
- Some form of coin reward per kill