Just gonna kinda spitball a couple of ideas that I thought up real quick:
- Clear all entities when the server first starts, that way if a crash did occur due to minecarts it will only crash the server once, not lock it down until an administrator clears every entity.
- Modify the entity limiter to work dynamically; meaning it should limit the amount of entities per world/chunk/globally to a certain amount (configurable). If that limit is exceeded, then either do not allow any more entities to be spawned, begin deleting the oldest entities on the server first to make room for the newer ones, or just purge every single entity.
- Only allow something around twenty minecarts to be placed by one player, or;
- Disable minecarts entirely. Really don't want to see that happen but if push comes to shove then I guess it has to happen.
If anyone has any interesting ideas or feedback, please share them with me.