Posts by Feueristic

    Hi! Let's get to the point.



    Simple concept: Whatever you say, I'll make it here.

    !! Ground rules:

    1. I have the final say, no exceptions. I'll try my best to keep the game fun, but you'll play by my rules. I can add rules at any time for any reason and you will live and die by it.

    2. The final build will be in Plot ID 1000;-1000. Pay a visit with /plot visit Feueristic 16. No promises that the final build will fill the entire plot - but I'll try my best to do so - and also no promises on expanding to more merged plots.

    3. Anything goes. Memes, actual architectural suggestion, player statues, animals, pokemons, pixel art. I will try my diddly darn hardest to make sure all of your worthless suggestions end up on the disappointment that is the build.

    4. One suggestion per person. Your last suggestion will be the only one counted. However, if your initial suggestion was so astoundingly stupid that I cannot help but laugh at how pathetic your existence is, you may get a second suggestion as I see fit. No third suggestions will be given under any circumstance.

    5. Duplicate items can be built up to 5 times. If 6 seperate people suggested "amogus minion" I will only build 5 of them. If you suggest "5 amogus minions" and another person comes to suggest another amogus minion, only 5 will be built. "Purple amogus minion" and "Red amogus minion" counts as two amogus minions.

    6. Please for the love of god use common sense in your suggestion. No rule violating builds, nothing that spans the entire plot, no NSFW, and no Lyicx wearing a Hitler mustache doing the Sieg Heil.

    I will choose when to stop accepting suggestions and then I will work on the build. First come first serve. When that happens, I will reply with the comprehensive exhaustive list of all suggestions that made it. Everything on that list will be built.


    If one feels exceptionally compelled by a specific item on that list, they may build it and notify me. I will choose if that contribution can be incorporated in the final build. However, if you took part in that specific suggestion and you decided to build it yourself and submit it to me, the entire suggestion item will be discarded. So, no building your own ideas.


    Choose your words delicately and descriptively to make sure that I can understand and build your garbage idea, and be careful what you wish for.

    Now, let us build.

    i love how this thread instead of being "let's exchange our music tastes and see if we share some thoughts on good music styles and artist!" it just became "lolno your music is meh but here is what i listen to"


    I hold a personal grudge against you in every aspect to you   Noah but I can set that aside for music. Though I cannot say for the other artists that I've never known, I guess I can still try for the ones that I have.


    Lovejoy is really blossoming more than just "the band that WilburSoot is in" and I really love that! Though personally the singing voice of Wilbur is not of my cup of tea, I can definitely appreciate the writing of the music itself. You can also really feel the Crywank inspirations from the songs, so why not start where the two circles overlap:
    https://youtu.be/xPqdLeRC6qc


    Just out of curiousity I looked up Khai Dreams for a listen and the colours that the songs show is very pretty! The instrumentation and the music itself works together very well. On that note (no music pun intended) maybe you can have a shot at something heavier but just as magical:
    https://www.youtube.com/watch?v=_lkAgXv7de4


    Lena Raine has a great musical style and is capable of really grasping a certain feeling within sounds. (though im not sure what feeling pigstep is supposed to invoke...) The Celeste soundtrack remains one of the most iconic work of hers I suppose. While on the topic of video-game-y chiptune-based music, why not have a listen over this?:
    https://www.youtube.com/watch?v=QDV1bb_0nzg


    Now to add a more personal touch, Frums is an artist I regularly go back to. Being heavy in electronic in nature it definitely adds some bonus points in my own ears but the few times that you hear the melodic gems peaking through the stone really makes the whole thing shine brighter than the individual moments. Here's one that I always come back to:
    https://www.youtube.com/watch?v=3qnrewFcnQs


    I like the drum movie. Have you watched the drum movie? You should watch the drum movie. Or not, I'm not your dad. But you should definitely check out these drums because they're on fire:
    https://www.youtube.com/watch?v=38CRu1rCaKg

    Vouch!


    Great potential in terms of utilizing detail from slabs and stairs! A lot of thought was put into the shapes of the structures as well.


    The garden also looks absolutely phenomenal - the curves are very well done and I bet you'll be an organic/terraforming master in no time with that skill \:)


    Though Khonsu falls a bit flat with the lack of a unique shape. Still, great to see builds that are very much up to par with everyone else in the MB team!


    you're the first person i see here that didn't randomize so i love you already

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    !apolgy for bad english
    where were you when lyicx die
    i was at house eating dorito when phone ring
    “ECM is kil”
    “no”

    As much as you are moving on, you'd be lying to yourself if you think you haven't made an impact on the vast majority of everyone who was on TF.


    Godspeed.

      Alco_Rs11 Absolutely agree with this.


    Though I am not a developer and I am completely unsure of how much work it has to be put in with most things, sometimes suggestion implementation is just at a snail's pace. To the average player, all of the behind-the-scene important structural work seems like it's dragging all the changes that would at least be a bit more visible to the common player base.


    From what I've been just feeling as an on-and-off player, a lot of suggestions seems to be hanging upon a lot of the mentioned important maintenance work. As a 1/256th of a programmer, it sounds understandable and frankly is probably way better for the longevity of the server and the ease of maintenance and what not - but I just can't help but notice that the entire 6-7 months I was gone, excluding a handful of bug-fixes and some minute feature implementation, we have really only progressed from version to version.


    Fair enough that maybe we don't need 200 features per weekly patch, but can we at least finally allow /tpa to ignore /tptoggle so that we don't have to use /ride...?


    Seeing what other actual developers have already chimed in on this topic, I suppose a lot of the actual issues and solutions are suggested already. Just here to give my own 2 cents.

    Hey! Your plastic builder man here. Just a couple cents of my own retrospective.


    I would say that I was the one responsible for at least 1/3rd of the behind-the-scenes legwork (if not more) including builds, item design, spawn, progression curve in-game, and a bit. It should still be noted that Lyicx and matscalle were the ones behind the idea and the biggest motivator of the project, but in terms of the idea's realization, I believe that I have played my fair role.


    The event, as obvious, wasn't as well-received as one may expect. I see quite a bunch of people commenting on how the map was actually unique and fun to play with - many of them familiar faces and mature long-standing players - but I simply could not help but notice that a handful of people also found the map too challenging, the environment design was monochromatic, and mainly that it just feels unfair to play with others for the balancing issues with items included in our custom structures.


    The easy way out would be to find out who contributed the part where the balancing issues were at and pull the person out and give them a big spanky wanky. The thing is that the event's all over with now and there's really not much use out of doing that. Not much use to blame and argue about that specific part, anyway.


    That said, as I would call myself the big contributor, I am willing to take the blame that the map was not thoroughly tested and proper communication on the map's design was not made clear during the process. Personally, I have since learned a lot from this event regarding various aspects of the gamemode design, whether it was considered good or bad by whomever. There are many regrets walking away from this, but I don't think we can learn just from yelling about should've could've would've-s.


    To all the people who expected more, I am sorry to have let you down.

    Object.


    Noah has been an active long-standing member of the community. There is no doubt that they have the skills and the knowledge required to competently execute admin tasks.


    However, personally, I don't see that you have changed much in terms of personal quality. Even if you have, it takes time to prove it and it would be better if you actually set your feet down a bit more to show your (new) character and get to know the current community as well.


    I don't think anyone would oppose putting little jokes inside applications if they were funny.


    I definitely look forward to your redemption arc.

    Vouch.
    Very nice neat little survival-scaled builds you've made! I appreciate all the little details for the different structures. I look forward to you branching into bigger and perhaps more grandiose builds!


    p.s. don't randomize

      Tizz Oh hey, that's me.


    In short, they are no longer up to my standard as they are made around 2 years ago at this point.


    Yes, I have not broken any rule and the builds themselves are serviceable as spawn builds, but personally I'd like to do better. In hindsight and for the time being, they could probably just stay up, but I doubt with the current rate of change of spawns the server will need my spawns so might as well ask for them to no longer be in this list if better versions of the same build will be made in (relatively) short time.


    That said, I respect the final decision of the (A)ECD to keep it as a usable spawn or not. (lets be honest tho the decision reallllly doesnt matter does it)

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    1) What is your current Minecraft name (IGN)?

    Feueristic

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    2) If you have a discord account, what is your discord username & discriminator (username#discriminator)?

    Feueristic#7035

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    3) Why were you removed? (If you do not know, reach out to the ECD)

    Upon my own request.

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    4) Will you help contribute to building projects when requested by the Executive Creative Designer (ECD)?

    Yes.

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    5) How often will you be active as a MB on Total Freedom? (Daily, once a week etc.)

    Hopefully 5 hours per week, depending how university goes.


    With this, I present you the two most recent builds I have made for evidence that I still know how to right-click.



    Happy new year! Your favorite plastic builder is back on TotalFreedom.

    TF in it's core is a sandbox. Put it with a bunch of guys into D&D and are already friends to begin with, you'd have a fun afternoon. Put it with a bunch of guys who are into politics, maybe you'd get some discussion about current society. Put it with a bunch of idiots who will argue over anything, well, if you have logical capabilities you would know you'd get an argument.


    TF without a healthy, supportive community is empty. A lot of the guys I played with would agree with me, and would say this is the reason why most of us left.


    TF for me has always been just basically Tinder for acquaintances, put bluntly. Get to know them more, you guys get into your own group DMs and eventually move off TF. There is just nothing that I can think of that is exclusively unique to TF except for the fact that it's either chaotic, dead, broken, or brimming with a whole bunch of kids fighting for glory. Coming from a guy that was once the most active non-admin... Not reassuring.


    If all you have are newer, more precise policies; Different staff team; New marketing strategy; Original gimmicks; Shiny rebrand - Unless we are going forward with a completely rewired player base, mark my words that little would change.


    Do take my stance with a grain of salt, because I have rarely interacted with the server in the recent 9 months - But I feel that until we recognize that TF conceptually is a mere platform for the arbitrary goo that is the player base that comes and goes constantly, I doubt much progress can be made sanding and sharpening this rusty blade.


    However much I'd love for the dead horse of TF to be buried, I truly wish whatever endeavours you might pursue prosper, my words accounted for or not. Good luck.