Hey! Your plastic builder man here. Just a couple cents of my own retrospective.
I would say that I was the one responsible for at least 1/3rd of the behind-the-scenes legwork (if not more) including builds, item design, spawn, progression curve in-game, and a bit. It should still be noted that Lyicx and matscalle were the ones behind the idea and the biggest motivator of the project, but in terms of the idea's realization, I believe that I have played my fair role.
The event, as obvious, wasn't as well-received as one may expect. I see quite a bunch of people commenting on how the map was actually unique and fun to play with - many of them familiar faces and mature long-standing players - but I simply could not help but notice that a handful of people also found the map too challenging, the environment design was monochromatic, and mainly that it just feels unfair to play with others for the balancing issues with items included in our custom structures.
The easy way out would be to find out who contributed the part where the balancing issues were at and pull the person out and give them a big spanky wanky. The thing is that the event's all over with now and there's really not much use out of doing that. Not much use to blame and argue about that specific part, anyway.
That said, as I would call myself the big contributor, I am willing to take the blame that the map was not thoroughly tested and proper communication on the map's design was not made clear during the process. Personally, I have since learned a lot from this event regarding various aspects of the gamemode design, whether it was considered good or bad by whomever. There are many regrets walking away from this, but I don't think we can learn just from yelling about should've could've would've-s.
To all the people who expected more, I am sorry to have let you down.