Posts by Kadalyst

    For the PC issues I had something similar (every so often the network adapter would need a reset), and updating the WiFi drivers fixed it. For PS4/PS5 I've personally always had bad experiences using WiFi with them even when the router was sitting right next to it, so if wired is an option with the PS4, do that.

    Instead of this, why dont we put the ip in a seperate, admin-restricted thread, and the main ban request in public channels? it doesnt require that much effort to make 2 threads, and the extra effort and thread would be well worth it to make ban requests. (you could also link the thread in the ibr itself for less effort going between them)


    vouch though, they have no reason for being private other than we dont want the crybabies to ddos us

    To expand on this, wouldn't it be even easier to fill out the IBR in full, IP included, post that in the admin-only section, then simply copy-paste it into the public IBR list, minus the IP?

    This way everyone can see the reasons/evidence, but the IP and any other admin-only things can be done in the admin-only thread. The Public IBR listing could even be locked, and just serve as public record. Could also retroactively make IBRs public this way, though I don't think that's needed.

    Because out of those thousands out there, I don't think there's another that does Creative/FreeBuild anywhere near as good as TF. So many servers label themselves such, but just have plots, and/or lock flat worlds behind ranks, paywalls or applications. Then the couple that DO have a freebuild flat world have tons of rules and restrictions, and while they're understandable, it's still annoying.


    Add to that the great community TF has, and that's why I'm here.


    As for other gamemodes, Prison is braindead, Minigames are mostly PvP which I suck at, ditto for Factions, and not only are SMPs a dime a dozen, but they get boring pretty quick. Which pretty much leaves Creative, which circles back to finding a decent Creative server, which leaves TF the last one standing.

    I've been thinking about this on and off for a couple days, ever since that dude joined the server and was bitching on and on about how much "potential" the server had to "grow big" and "attract new players".

    I completely agree with characterslimits, we should focus on improving retention not growth.


    I have had one idea, which I'll make a full thread for later, but I'll give a summary now:

    Weekly or Monthly Building Contests. At regular intervals (Weekly, Every other Week, Monthly, whatever) a contest/competition will be held, to see who can build the best or coolest thing within the given category. The first one could be Medieval, next one could be Sci-Fi, next could be, I don't know... Retro: Pre 1.8 Blocks Only or something. No clue what the prize would be, but I think this would be a good start to increasing activity and retention.

    As the title says, I suggest replacing the Lift plugin with LiftReloaded:
    Spigot Listing: https://www.spigotmc.org/resources/liftreloaded.97551/

    GitHub: https://github.com/kikelkik/LiftReloaded


    Currently Lift not only is outdated but has a number of issues on TF, including but not limited to (from my testing):

    • Creating Lifts sometimes often just doesn't work at all EDIT: Turns out it's just unintuitive as fuck.
    • Lifts will maybe raise you as far as halfway before leaving you to float in the air in what I'm dubbing a "Limbo state"; This can be kinda-sorta fixed by just flying up/down, but that defeats the point of the Lift. Attempting to leave the Lift while in this limbo state will result in being spammed with "Can't leave elevator in use". Anti-kb bug, ignore my stupidity.
    • If you're in survival while using the lift, then switch to creative when it leaves you floating in the air, you can fly the rest of the way up/down, but when you exit the elevator you will no longer be able to fly at all, despite now being in creative. EDIT: Even with a properly functioning Lift, this still happens. Not a major issue, but yeah.
    • Right clicking the Lift sign does not change the destination floor for multi-level lifts (3+ floors). This could be because Operators don't have the "lift.change" permission, but I can't say for sure. If that's the case, I'm guessing the dumpster fire that's TFs permissions system would prohibit this being fixed easily.


    A fix (or possible cause?) for the "Limbo" issue is using /gravity to enable or disable gravity for yourself, as mentioned by Fleek in

    however, this is just a workaround, and not even a good one at that.



    No idea when/if replacing Lift could happen given what I know about TFM and the updates being planned, but hopefully it can happen :)


    TL;DR To the strikethroughs/edits:
    The limbo bug is an unintended side-affect of some anti-kb stuff. Nevertheless, given how old, and unintuitive it is, my request still stands, just slightly less important I guess.

    Advertising the server and voting when possible

    I'm surprised how few people consistently vote. Even I didn't do it until recently tbf, but I started and try to do it daily. There's also ways to set up an extension or something to auto-vote for you, not sure how many would do it. though. Voting, imo is probably one of the best ways to increase the servers exposure-- when I first found TF, it was many pages down the server listing. I think the server itself has plenty of things to keep players on, assuming they have a little bit of creativity, but actually getting them on to begin with is the issue.

    As for your edit, I wonder if there should maybe be more public/official documentation and stuff about EpsilonBot, so new players have a better chance to learn about it. On the one hand, I kinda feel like EpsilonBot is almost like a fun hidden feature, reserved for regular players, on the other hand, it's extremely cool and everyone should know about it.

    Object, there's nothing inherently wrong with WoltLab, though I do agree on the bad background. However, there's already 2 or 3 threads regarding changing it, with some excellent themes suggested. As DL108 said, yesterdays fiasco is just going to delay it a bit more.