Posts by Allink
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I can't stand any WorldEdit plugin. FAWE, AWE, WE, they all suck balls. For a private server with 1-5/10 trusted players, I'd go with WE. However, for a public one, I'd much prefer AWE.
While AWE is a buggy and broken piece of shit, I find that it's less of a buggy and broken piece of shit than the software made by the Antichrist, FAWE.
Disagree, FAWE is much better than AWE because AWE is made from some greedy developer that is trying to cash in that money, this is supported by the fact that the developer of AWE used a loophole to bypass the conditions of the GPL license, because the GPL license is a copyleft license and this means that when you adapt code from projects that is licensed under the GPL your project must also be GPL. The fact that the developer of AWE exploited a loophole in the GPL license by making his plugin an injector (instead of adapting/forking the code), should raise a major red flag.
Only use AWE if you support greedy developers who cannot respect licenses.
Personally I think developers should be free to profit as much as they want from their projects. But, yeah, using an injector to bypass the terms of GPL is a scummy move. There's a reason people use licenses in their projects...
Let me make it clear. I absolutely do NOT like plugins which bypass license restrictions and use AES encrypted files to discourage reverse engineering. Shitty licensing practices or not, it's a better alternative, for me, than FAWE is.
Every time I've tried to get FAWE to work with permission nodes limiting functionality so people can't just grief with it has ended in failure. In fact, the only way I've found it successful is by installing WorldEdit and getting FAWE to work in an odd, unsupported, AWE-like mode. If this is what it takes to get FAWE to work, I honestly don't have the time or patience to get it to work. I absolutely cannot stand for software that requires an absurd amount of configuration and tinkering to get it to work, when there are alternatives on the market that don't require as much time to setup and don't require as much tinkering/configuration.
It's really choosing the lesser of evils here and using FAWE is a decision I will not make in my lifetime.
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If this is so important, why isn't this suggestion from a developer?
I was planning of making this suggestion myself but it looks like characterslimits beat me to it
Logs contain everything happening on the server, including private messages (except cross-server ones) and staff-only chats and system messages. If a filter can be run on the logfiles, and somebody is willing to make and run it, I support it.
All I see here is intended behaviour. Implementing a filter like this, in my opinion, would defeat the very purpose of logging. We need to know exactly what is happening to figure out why something bad happens, even if it's as minute as someone sending a private message or executing a command.
Then we have to change a bunch of policies to ensure both admins and developers are protected and they have to be ok with the changes.
Yeah, developers should be held to the same standards as admins are in regards to confidential or private information, if this suggestion were to be implemented.
Also, vouch, if I'm allowed to vouch here.
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The issue is not the mobs themselves, but rather the features the mobs come with it. I feel like they could have done much more with the glow squid (like.. maybe.. actually make it glow for instance?)
I don't think they fit the game in the first place.
Disagree, as the #2 cause of corporate corruption: Ignoring what the people say.
The common people should get no say in what corporations do, yielding to the mob in my opinion is one of the least based things you can do.
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Well sorry, but if we want to grow as a server, this is going to be something you have to accept. Of course that more players = more explots, that's pretty much a given.
More players from a community that idolizes exploits will obviously result in more exploits, whereas more players from a community that doesn't will result in less exploits (yes, with some exploits, but considerably lesser compared to an Anarchy community).
This analogy sucks because TotalFreedom isn't just going to refuse to fix an exploit. Things in TotalFreedom get patched all the time.
And this is already what TotalFreedom is doing
You've missed the point here. I was referring to the trolls, and not the exploits. Of course we're not going to skimp out on patching an exploit, but choosing actions that may or may not result in a playerbase growth at the cost of much, much more trolls/exploiters isn't something I'd like to do.
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I can't stand any WorldEdit plugin. FAWE, AWE, WE, they all suck balls. For a private server with 1-5/10 trusted players, I'd go with WE. However, for a public one, I'd much prefer AWE.
While AWE is a buggy and broken piece of shit, I find that it's less of a buggy and broken piece of shit than the software made by the Antichrist, FAWE.
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Personally, I don't like any of the mobs that were added by mob vote. Mojang should just add whatever fucking mobs they feel like and allow the community no say in what they add.
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It's not hatred, they're just taxing to render, especially in large quantities.
But again, this is the FORUM we're talking about. It's not like people can spawn armor stands with UTF-8 names with &k and lag the forum.
No, they can't use Minecraft colour codes, obviously...
But a large quantity of Chinese characters can certainly lag a website and by extension a browser.
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That's what's historically happened throughout the time you've been here. There was definitely a time on TotalFreedom when the more vicious exploiters were feeling less nice and would wreck the server repeatedly, so much that it sometimes led to all-day downtime. I am not saying that the anarchy needs to be creative anarchy. (like Kaboom.) The lack of creative mode would throw a serious bone in people's ability to find exploits, and a lot of the things that have been found working in survival have been covered in Paper at some point. The result would likely be something with more chaos, but retain the same stability standard. The no access to logs thing is a problem, but that's a separate issue that honestly should just be resolved under the common sense reasoning that devs should have log access if they are expected to do a reasonable amount of work. That shouldn't be an optional thing and I think everyone here but one person would agree with you there.
I can't speak for what's happened in the past and as such I won't try to comment on it.
Creative mode certainly amplifies the ability to discover exploits, but that doesn't mean finding Survival mode exploits (and lag methods) aren't uncommon. Yes, they're patched by Paper, but in the waiting period for the maintainers to patch (or not) the exploit, we're left entirely undefended unless we use Scissors to implement a patch. An anarchy server is inevitably going to have a large percentage of players who spend all of their time on Minecraft trying to find exploits. And not they're not the relatively nice ones we have now.
I agree! We should implement anarchy unless we want to alienate most of our current and past community. Over time, they've come here for "freedom," and that's what we should be trying to give them.
I've updated the post to correct my wording.
Most of the arguments against anarchy here are like people being scared that the trolls from the anarchy community will leak over to the main server.
TotalFreedom always had this reputation (and still does) for getting hit by trolls all the time. You trying to salvage TotalFreedom's reputation is like trying to make water not wet.Yeah well I certainly don't want more than we already have. This is like having multiple leaky pipes already in your house and refusing to fix a pipe that recently started leaking because "some pipes are already leaking, so why should I patch the new one???". Of course, it would be better to patch all the pipes rather than just the new one but doing something is better than doing nothing.
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Object, people would start spamming large quantities of Chinese characters to lag computers.
Seriously though, what is this hatred against Chinese characters? This isn't even Minecraft we're talking about.
It's not hatred, they're just taxing to render, especially in large quantities.
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Object, people would start spamming large quantities of Chinese characters to lag computers.
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As a developer I sure as hell don't want anything to do with Bedrock. They don't even have official native Linux or Mac OS, and the only option is to emulate the app on the respective mobile platform for the unsupported OS (Android for Linux and iOS app sideloading for MacOS). These "workarounds" don't work most of the time either. There's an annoying issue with an unofficial Bedrock Launcher for Linux where all textures are offset by 1.
Java will always be superior to Bedrock, at least for me.
Exactly why Java will be the last remaining version of the game and bedrock will die out faster and completely.
I don't think this is true. I own Bedrock and I use it when I don't have my laptop with me. I assume there's also lots of Java-preferring players who own Bedrock solely to use it when they're out and about. Bedrock also has a larger playerbase than Java owing to the fact that it's available on almost every platform except for a non-Windows computer.
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They shipped an unstable Asahi kernel which is broken on some platforms.
Yeah... Because Asahi is:
a) Meant for Apple's Silicon Macs
b) Still in development
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Always has been
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I object and wholeheartedly recommend this suggestion and suggestions similar to it are NEVER implemented by anyone with the power to incorporate it as a gamemode or event. Here's why:
As a consequence of adding this gamemode, we would see a large influx of exploiters who aren't as nice as our previous/current ones. They would most likely abuse the exploits to wreak havoc. Historically, people have found exploits, crashed/lagged the server once, and then reported it to the admins. This wouldn't happen and as such would impede the developer team's ability to find and patch these exploits. As the developer team currently has no access to logs, it'd be made even harder to find that shit. Currently we have to rely on player reports to patch shit, which isn't ideal.
A large amount of the reason TotalFreedom has enjoyed relative stability since the introduction of Scissors is because most, if not all, of the well-known exploits and crash methods are patched out. This works so well because the people who try to crash or exploit the server are more often than not players who have recently just discovered the server and haven't made much effort to interact or integrate into the community. You don't usually see regulars (3-6 months playing period) crashing the server, now do you? Of course there are edge cases but that's the exception and not the rule. Our current community doesn't have that much focus on discovering/abusing/using exploits; however if one is discovered, it'll simply be reported, end of story, and nobody gets hurt. It's the opposite story in anarchy settings. Anarchy regulars WILL try to crash the server, they WILL try to discover exploits, and they WILL abuse any they find.
I don't particularly enjoy the notion of the cat and mouse game of exploiters VS. developers the Scissors and TFM team currently enjoy being amplified 10x by an Anarchy community.
Anarchy players would inevitably start to seep into the regular Freedom gamemode, and as such most likely modify our existing community to something akin to ours and cause at least some amount of player loss. It's a bit similar to how a few people from Freedom went to Skyblock, if my memory of other people's accounts is to be believed, scared off the small community that was slowly but surely growing there and effectively destroyed the Skyblock gamemode's popularity.
While I agree there is indeed some overlap between the TotalFreedom community and 2b2t community, there isn't enough overlap for our current playerbase to enjoy an Anarchy gamemode long-term. This is evident from the shellshock experienced by TotalFreedom players joining the Kaboom server, an experience similar to both TotalFreedom and 2b2t. I've never seen any TF regular regularly playing on Kaboom, with the exception of Video and Alco occasionally finding, testing, and generally messing around with exploits on there. If you want to alienate most, if not all, of the current and past community, and by extension admin community, please, go ahead and implement this gamemode.
I believe the Anarchy gamemode being implemented and it becoming successful would end up destroying TotalFreedom as we know it currently.
That is my opinion on implementing an Anarchy gamemode on the TotalFreedom network, as both a TotalFreedom player & developer and a Kaboom (Creative Anarchy server) player & GitHub contributor.
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Many people have shared some issues with allowing non-alphanumeric characters, but we already have some users on Discord with non-alphanumeric nicknames, so I don't get it why it would be a problem for it to be added into the Minecraft server.
The issue is here people would be abusing the allowunsafe permission node to use the obfuscation decoration with chinese characters which can really lag a game. I know you can use color codes and such in your Discord names but that's never been supported; it's actually an issue with stripColor that up until now nobody has bothered to fix. It was fixed a few months ago but with the release cycle being what it is I'd wager it'll be a while until the fix version gets deployed.
Additionally we already can use non-alphanumeric tags already, which is even more of a reason why we should also be allowed to use non-alphanumeric nicknames.
The obfuscation decoration is stripped from tags, and tags aren't as integral as a display name.
Vouch on the condition /nickclean removes these characters and anyone that abuses non-alphanumeric characters is punished as appropriate.
This is just extra effort for the admins which they wouldn't have to put in if the node was disabled.
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Vouch, ban reasons are already public (at the time of the ban, however) on the Minecraft server so I don't see why they shouldn't be here.
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Object, the current limit is reasonable.
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Gonna take a wild guess here and say they won't; this is practically just fearmongering at this point with no real evidence.
In another thread similar to this one, you made a post why you believe Microsoft/Mojang didn't provide the option for server owners to opt-out of the global reporting system:
Because abusive servers could just opt-out? Invalidating the purpose of the system in the first place?
If server owners could refuse to signing chat messages, it would allow these abusive servers to unofficially opt-out from the reporting system (because reporting someone requires chat signatures), which in turn invalidates the reporting system according to you.
If the system was to be enforced equality, then chat signatures would have to be mandated on every server. Otherwise, like you said, abusive servers could just opt-out and invalidate the purpose of this global moderation system.
Server owners can already choose not to send signatures along with messages, which invalidates the reporting. I don't see your point here.
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Vouch, just don't post the fucking IPs in the IBRs...