SmugDingus is my most favorite dingus
Posts by Deauthorized
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↩ @'wxtermelon' You are also quite cool if I do say so myself
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I think wild1145 said that NetworkManager has a party system. Also please use punctuations in these types of post to make it easier to read.
QuoteAdd /party. It would be a temp guild that people can join to talk within a private chat.
Yes, I know that guilds already have their own /g chat feature, but if I wanted to be in a private chat with xPkz_, ev3rage, and Zarcana, then we would have to leave all three guilds, which would result in a ton of disbanded guilds.
Let's add /party so that we can use it to have private group conversations with people who are in different guilds.
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↩ @'r00t' Due to a Dragon Ball Z tier fight that I lost years ago. To this day I'm still plotting for revenge.
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Let this man be freeeeeeeeeeee!
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I'm sorry, but I don't really see the point of "OP Vanish". If you want privacy, you could always do /tptoggle.
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Ah. You should maybe add a check for if the teleporter is an administrator, and handle that accordingly.
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https://papermc.io/javadocs/paper…e.html#SPECTATE
Why not use this event instead?
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↩ Fleek There's already a /toggle command that disables minecarts from what I know, only problem is that it JUST disabled minecarts, not any other type. So it was essentially useless.
Limiting the amount of entities per chunk or world was what I felt would work best in the first place, but due to the lack of developers and how complex such a feature seemed I felt like at the time some other kind of solution would work better, such as clearing server entities on restart.
Overall, I agree with what you said, especially about only blocking what are essentially features of the game unless it's absolutely necessary.
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I just have a phone with a fingerprint scanner. Not sure why IPhones don't have in screen scanners yet.
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↩ Hooke_ I agree with this tbh, the last two were what l'd call more simple fixes due to the lack of developers the server has, but were kinda more restrictive.
The better ones might be either the first one since it's a pretty good mix between effective and simple and the last one would be just an improvement to the entity limiter in general.
Idk what interval the entity limiter runs on but you can still crash the server with minecarts in between the entity wipes.
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Dyno already has a starboard module, and it's in the server already.
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I don't know who you are. But you're kind. Thanks.