This exchange was beautiful.
Posts by videogamesm12
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1 - Your Minecraft Username:
videogamesm122 - Your Discord Username & ID:
Video#98013 - Your previous experience, please do provide links if it's open-source, or if not talk us through it:
I've helped maintain a heavily-modified private fork of the TotalFreedomMod which is based on the v4.3 codebase since mid-2020. I have also previously contributed to the TotalFreedomMod project a few times in the past for minor touch-ups.I also have a fix for /list -t that I will be making a separate pull request for after the previously-mentioned pull request goes through.
4 - A short bit about why you want to become a developer for TF.
I'm tired of seeing little development and little progress. Obvious bugs in the TotalFreedomMod that would take a few moments to fix end up taking months for even a word on their fix. I don't want to see this server crumble because of the many bugs and little development work being done to resolve these problems. So, instead of constantly complaining about the many issues in the plugin, I'm going to take action and try to fix the problems myself. My work is mainly going to be dedicated towards the TotalFreedomMod for this very reason. -
Number 6: British teeth.
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How is it broken? You can't just say "it's broken" and expect the developers to understand.
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I was wondering what all the "CRITICAL ERROR" messages in the logs meant.
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@StevenNL2000#13956 Can you explain what the purpose of involving ProtocolLib is? Why can't we call the Essentials bridge from the Bukkit API event?
The PlayerTeleportEvent does not have the ability to get who the player teleports to, only where they are going.
Quote@StevenNL2000#13956 allows you to set your flying speed high enough to lag the server without using mods or /speed
What is the lag caused by? If it's the mere speed of the player, could we implement some sort of speed limiter (e.g. use the player movement event to determine how fast the player is moving)?
Quote@StevenNL2000#13956 causes console spam if you use a teleport command while spectating someone
What do you mean? Is it just a bunch of errors?
Quote@StevenNL2000#13956 makes you invisible to admins who aren't in spectator mode themselves
Could we use ProtocolLib to send packets to admins that show them if they are not in Spectator Mode themselves (e.g. using armor stands)?
Quote@StevenNL2000#13956 allows you to see admins who are using spectator mode to watch OPs
Is there a way we can use the ingame teams for ranks to disable their ability to see admins?
Quote@StevenNL2000#13956 puts you into a death loop if your flying is disabled
Easy fix, use the player death event to check if the player's flight is enabled and what game mode they are in, then enable their flight as needed.
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Sounds like a cool idea. Could definitely inspire some unique themes and ideas for server builds.
Vouch.
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For years, Spectator Mode's capability to bypass TPToggle has been a well-known issue and is the main reason why the game mode is not available for operators. I'd like to propose a possible solution to that problem.
With ProtocolLib, we should listen for packets about teleporting to other players through Spectator Mode. Then, we could use the EssentialsBridge in TFM to check if the target player has their teleportation enabled. If they don't and the player trying to teleport is not an admin, it would reject the packet and tell the player that the target has their teleportation disabled.
This solution would be better than using the events in the Spigot and Paper APIs because instead of completely disabling teleporting to people via Spectator Mode, it directly addresses the issue on hand and is much less restrictive as a result.
What do you think?
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This has been a bug for as long as I can remember.
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If you mean give ops access to the already implemented /trail command, then sure why not.
Vouch.
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@Tizz#13898 The repository does not contain the code needed to run it on anything newer than 1.12. I've attempted to compile it in the past, and it's not fun. The changelog provides a JAR that was built using the code we do not have access to.
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Vouch. Often I see players use the command /spawnmob <mob> 10 like twice because they want to spawn a bunch of mobs. I see no harm in upticking the limit a bit (15-20).
We should also slightly increase the default moblimiter amount from 50 to something like 75.
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@Shdwo#13843 Is it possible that this is related to the gradients themselves being a bit dark? I did it earlier and it cleared the dark part of my nickname but the other part was fine.
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@Ashaz#13840 Did these nicknames consist mainly of things that would get cleared?
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It doesn't do this at all? It cleans nicknames, not clear them.
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@Fleek#13669 There is an open-source version of AsyncWorldEdit: https://github.com/SBPrime/AsyncWorldEdit
This version is for 1.12.x and below.
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Not everyone is in the official Discord server. Please include screenshots of these examples.
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One command that should be allowed is /gmsp. To prevent people from bypassing tptoggle with it, I believe you can disable teleporting from within spectator mode by using the PlayerTeleportEvent to check for the teleport cause.
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@fionn#13736 Except it's incredibly easy to crash the server with it. Make a huge selection, and then //count air. Oops.