Posts by videogamesm12

    4 years ago on August 20, 2017, I took a screenshot of the original ProBoards forum. I had just been suspended by Ryan for my involvement with the UYScutix situation, and had for the first time actually considered quitting the server. I'm still struggling to get over this time period, not because I did something stupid or the drama that was around at at the time (honestly I couldn't give two shits about either anymore) but because the fact that I used a fucking square monitor as my main at the time.


    https://videogamesm12.me/JWXuCp8Yqgw9.png


    Screenshots like this are an interesting look back on the past, and as we look forward to he future we must remember what happened back then to prevent history from repeating.

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    @'Ryan' FS-200 Is the first ticket we need to do to move towards this model.

    If you can reduce the complexity of the development environment (so that it isn't a hassle to get going) and point me to where the documentation of NetworkManager is, I'll throw everything as far as I can at it. While I think we should use LuckPerms and its permission system instead, if you want to use NetworkManager so be it.

    TotalFreedom has been built under the foundation of a freedom server. We have tried to implement this over the years through the use of the free-op system that gave everyone op-level permissions. While a solution that was fine at the time, over the years these shortcomings have gotten more and more noticeable. I propose we resolve this issue plaguing our server for years by removing the free-op system and replacing it with a permission nodes system, retaining the freedom aspect in the process.

    "The server's whole point is free-op. Removing it removes the whole point of the server"

    A common misconception is that we have been a free-op server since the beginning. I've done my homework and found that this isn't the case. We were built on giving players as much freedom as possible, but we were never a free-OP server at the beginning. Mark's post notes this in [his post about the server's history](http://web.archive.org/web/201…otal-freedom-history-born quite well:

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    \@markbyron Even before the name of Total Freedom came to be, the concept of allowing players maximum OP like privileges was in play - not usual for public servers then or now.
    He includes "like" for a reason. This is because in the past, operator permissions weren't given out freely until February 2011. This was a simple time back then, when most plugins we had didn't fucking crash the server or enable the use of server-crashing exploits. Times have changed. We must adapt, or be left in the past.

    "We don't have the developer resources for this"

    I'm willing to step in and implement this personally. I've done it before, and I'll do it again. You have my word.

    Conclusion

    To stay strong on a technical level, we must have a solid foundation. Over the years the existing technical foundation of a free-op server has withered away, and now we must move on to a matured permission system. One that we can manage more easily. One which can reduce the effort it would take to implement suggestions or fix permissions-related issues. To me, it's about time we consider using permission nodes. A system that works reliably, flexibly, and overall more favorably for a server like ours.

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      zeseryu Its in the form of giving autonomy over admin applications to the EAO, Its in the form of being able to ban players, its in the form of being able to suspend admins.

    Except the Executive Admin Officer isn't perfect. Never has. I'm not, Elmon wasn't, Fionn wasn't, you weren't, Nero wasn't, Zaid wasn't, and inFAmas wasn't. This is why Assistant Executives exist. My vote hinges not on any matter of bias, but rather on the fact that seeing a reason someone's vote is the way it is much more helpful for making a final decision than a vote with one or two words.

    Vouch, a system like this, while more subjective than a number, would be better for application processes like unban appeals and admin applications.


    In regards to those who object claiming that "for the reasons and above" would be a suitable way around it, I mentioned this on a similar suggestion before:

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      videogamesm12 The way I see things, in systems where votes are evaluated based on reason, the number of votes become irrelevant as the weight of one’s argument becomes the deciding factor. In my rather subjective opinion, arguments that actually provide a different viewpoint carry more weight than votes “for the reasons above”. The reason why is simple: the former usually brings something new to the table, while the other is just like adding a single piece of paper on top of the original.