Posts by videogamesm12

    Very easy to abuse for exploits, can be used to copy and import exports and tons of nbt

    Very easy for exploits, but I can’t explain why, I’ve never messed with the jigsaw block

    In the version of Scissors in which we are running TF under, Structure Blocks and Jigsaws are fully disabled through a configuration option.


    Very easy for exploits, panther at one point found out if you click on respawn anchors really, really fast (easy to do with a hack client) it will crash the entire server in about 50 seconds (mojang moment)

    We should verify to see if this is still an issue.

    How can I help with this? I have a plethora of resources at my disposal that could help assist in this project, including the organizational, archival, and publication stages.

    It's a shame that Microsoft ditched their beautiful Aero theme in favor of their widely unpopular and absolutely disgusting Metro bullshit they used when they released Windows 8. Nothing since then has even come close to the polish that Aero had. Even though it's basically a step away from being fully unsupported, I still get the urge to switch back to Windows 7 whenever I use it partially because it looks so fucking good compared to the garbage we have now.

    Despite resigning a week or two ago, Helium has now been indefinitely suspended for carelessly publicizing several bits and pieces of admins-only information (which included uncensored IP addresses in some cases) from both the forums and Discord server into #freedom-01-server-chat. He declared his intentions around that same time period:


    HeghNmc.png


    While I didn't get a screenshot of Helium posting the shit before I nuked the message, Erin did download the images Helium posted. In case there are any doubts, I did confirm that Helium took the screenshots by cross-referencing the images posted to screenshots of DMs he jokingly posted between him and I. He had a very similar amount of pings in his mobile screenshots as he did when he jokingly publicized a DM he had with me, his screenshots had a matching horizontal resolution, and in one case he ended up screenshotting a message that pinged him.

    As a general rule of thumb we will no longer be accepting appeals for bans from the individual banned other than in the case where the player believes the ban was genuinely made in error and has supporting evidence to make an appeal.

    TF Staff may challenge a ban duration if they believe it is unfair or does not align with precedence already set on the server.

    This new system relies heavily on the trust and credibility of the staff team. As someone who quite literally exposed corruption from the staff team back in 2020 and then again in 2022, I strongly believe that this is a gargantuan step back from the old way of doing things and opens the door for another way for corruption to take place. Also, why is this a matter of guilty until proven innocent, and not the other way around?


    Picture the scene: an administrator with a grudge against a particular operator maliciously abuses their power to unfairly ban said operator on multiple occasions when no one is around. When asked by other administrators about why a particular operator was banned, they make up a story about something like threatening to DDoS the server and fabricate evidence to convince his fellow staff members. When the operator attempts to appeal said bans, naturally the admin will comment on the appeal by providing the fake story and evidence. Not knowing the reality of the situation, the community sides with the admin and their fake story because they trust the admin's word more than the operator's. Despite the operator's pleas, the appeal is denied as a result.


    The previous ban appeal system had a variety of different use cases, but arguably the most important one it had is how it held staff members accountable. Instead of adjusting the old system to work with temporary bans, we have taken a leap backwards when it comes to operators' rights by stripping away an operator's ability to defend themselves and making it much harder for operators to hold staff members accountable for their actions.


    Players never had a say how long they were banned before. Why should someone who has broken the rules decide their own punishment?

    They very much have had a say. In many cases, operators have been unbanned before their temporary ban was set to expire because they were genuinely remorseful about their actions or outright admitted they were in the wrong when they appealed.


    Examples:

    Because when something gets blocked it gets blocked for all operators. It assumes that every single operator is some sort of troll in reality that is not the case

    No, it's blocked for operators because we have had a long painful history of dumbasses bypassing bans repeatedly to abuse exploits in our plugins.

    Useful features like //brush are blocked and we're going steps backwards thanks to these kinds of people.

    Brush was blocked because a certain component in it causes untraceable grief and it bypasses WorldGuard protection thanks to the good for nothing AIDSyncWorldEdit plugin. We had originally blocked said component using a regex pattern, but some dickhead over at EngineHub thought that allowing quotations as part of arguments was a brilliant idea.


    If it weren't for the fact we're not using permission nodes and the task to switch from free-op to permission nodes requires development effort that we literally don't have, we could have easily resolved the issue weeks ago by removing the permission node that component uses for its permissions. We literally had no choice but to block it.

    /near

    Yes, because some fuckwit decided to abuse it to locate players and invade their privacy. Again, if we weren't free-op we could have resolved this super easily with a permission node removal, but once again we had no choice given the lack of resources to get the fuck off free-op.

    The blanket filtering of certain phrases with /tag set

    This was always a thing in TFM, and can be easily tweaked on the fly to fix the issue.

    The privatization of indefinite ban requests

    Several players complained about us publicizing IP addresses (apparently a simple Google search of a username would return the indefinite ban request as a result), which apparently resulted in people getting doxed in communities outside of ours. We had to make them private to please some cock-knockers who were literally DOSing the forums and posting administrators' Discord tags on adult chat sites because we had requests that were public. Again, we didn't have a choice here.


    I genuinely wish we had better options, because it never feels good to block features from operators. But sadly, we don't.

    In cases of denials, I would usually just summarize the viewpoints Seniors would make. If I made the identities of those who voted for or against a particular applicant public, that would still lead to hounding by friends of the applicant.

    I vouch for this idea.


    It should be mandatory for the Admin Officer to post a summary of the senior voting discussion and results in the announcements section of the forum, with of course the names being anonymous.

    In which case nothing changes as this is how I intend to do things already.

    May I propose an alternative suggestion where the senior voting round will be publicized only AFTER the voting has concluded, elimating the "pressure politics" problem?


    People learn from other people, and the ability to see the thought processes behind each vote will aid in that. It allows the people to know what seniors find in people therefore enhancing the learning from other people.

    In cases of denials, I would usually just summarize the viewpoints Seniors would make. If I made the identities of those who voted for or against a particular applicant public, that would still lead to hounding by friends of the applicant.

    • A good reason Ryan wants to split the server's worlds out into separate servers is ultimately because it improves performance. When worlds are all in one server, the performance of the server itself suffers because the majority of the game logic is single-threaded. When worlds are split into their own servers (and thus doing their own individual processing), performance gets a lot better.
    • Players rely on PlotSquared for builds that they want to protect as much as possible. Plugins like WorldGuard are not sufficient enough for protection in many cases, so it's nice for people to have a set of land where they are guaranteed protection. Many use their plots as a form of storage as well.

    Object.

    Yeah, if your definition of a polished operating system is one that blue screens every month and the newest release is a poorly painted coat of paint upon 8 different UI styles... At least with Linux it looks *somewhat* uniform.

    I feel like the "blue screens every month" part is a bit of an exaggeration. Windows for me has always been incredibly stable, but then again we don't have the same hardware. However, I do concur that Windows 11 is an inconsistent piece of dogshit that looks like garbage. I have to give Linux credit for the fact that it at least has SOME form of consistency with how its applications look.