Posts by RedEastWood

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    @'Reperak' What I mean is that you and Luke are attacking me together. You both were constantly agreeing back and forth with each other

    We were attacking you by agreeing with each other?

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    @'Reperak' as "I was like that once too"

    We were genuinely trying to help you.


    These chats are all public and can be accessible here:
    https://discord.com/channels/7…169163/870438253663248475


    Let’s let the public decide.


    Oh and also it’s worth noting that your response to this has significantly dampened any thoughts I had of you improving, when you deem actual advise as attacking.

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    @'Reperak' That was not a matter of me being rude for the sake of being rude, that was me not tolerating that person's bullshit.

    That other person is not applying for admin, you are. As an admin you’re meant to drop your ego and just take comments like that on the chin. Something you almost never do.

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    @'Reperak' If I were really in the wrong there'd likely be more than you and Red flaming me.

    I’m sorry what? Expand please.

    Given current downsizing circumstances and the issue of originality, I cannot see this being implemented anytime soon. Perhaps sometime in the future we can revisit such ideas, but that will most likely not be for a while.


    Denied

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      man The removal of this gamemode is wrong and it is sad we are losing this.

    We are simply responding to the community's feedback on the Skyblock server release. It was evident the only goal should be to improve the freedom server, so that's what we shall do.

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      Miasmus Even if only 10 players were willing to install the modpack

    The freedom server averages 7 players for the month of July so I highly doubt 10 people will play on the modded SMP.

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      Miasmus that would still be more successful than the skyblock server

    This argument is baseless because it relies on hoping the SMP gets 10 players. As I’ve said, I very very highly doubt this will be the case.

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      Miasmus We seem reluctant to take donations or any money to support the network - why is that? Surely there is no shame in letting people pay for the upkeep of a server they enjoy to play on, especially if they do so on their own accord.

    Because the community will come to my house and murder me in my sleep if I push for donations or payments of any kind. You saw the backlash and what happened when you bought that rank on Skyblock.

      Miasmus I'll have a look, but if there aren't servers with more than 10 player limits, that is probable because a tech modpack server is very resource intensive. TF is in the middle of budget cuts, and I will definitely not be able to justify exorbitant resources to Ryan for this cause.


    I will still have a look though, maybe the reason for small player limits is different.

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      Miasmus Even now the skyblock server consistently has maybe 2-3 players.

    2-3 players more than we had before the skyblock, and in all honesty I see this SMP idea having the same-ish player numbers.

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      Miasmus specifically Yukari was interesting in a pixelmon server.

    We wouldn't be able to compete at all with the official pixelmon server, so I can only see this suggestion catering to a select few people on TF who want pixelmon - which tbh isn't worth the dev effort and time at all.

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      lyicx anarchy

    Anarchy servers pride themselves on having no rules and no bans. This is impossible with ATLAS's rules and regulations.


    Chats will be monitored and cleansed, players attempting to lag the server will be banned, and the whole essence of anarchy doesn't make sense if we have rules at all.


    If TF gets anarchy it will simply be a glorified Factions/SMP server because rules and bans will still exist.

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    @'kanst' I liked the idea of an Anarchy-style SMP, why was that abandoned?

    Little to no work was done on it. Also don't see how its original.

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      Miasmus I understand TF isn't exactly the best staffed and powerful network, but I think a SMP has much more potential than the skyblock server and may attract more players than it.

    First of all, this isn't a competition. The skyblock server is here to stay and I'm not sure why you're comparing the two.

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      Miasmus A custom map, perhaps with different terrain, mineshaft and cave generation to provide more interesting exploration. We could have a NPC that gives quests, or new mobs that roam the world. New tools? Armor? More progression?

    This is all standard for any SMP server nowadays. RWG is overused, the Quests and Towny plugins are also overused. New tools and armour would have to be very original in order to one-up current SMP servers. The tweaks and features you've listed aren't really all that original.


    The only alternative I can see is a modded survival, but that would require a lot of effort on the client's end to join.

    How exactly is this original at all? After the whole skyblock fiasco I would expect this to be a completely original SMP idea to avoid hypocrisy.

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      Miasmus if we add some tweaks and twists we can make a fun server which is way more original than the skyblock server, and presumably

    What tweaks and twists?


    It’s also worth noting that this idea will most probably not be implemented due to current circumstances.

    Are Master Builders just OPs with a blue name? Master Builders get no incentives other than access to build in the MB world - and so I do not think it’s fair at all to expect them to help you with builds and for you to properly enforce that.


    Ryan has said countless times that MBs are just OPs, and perhaps that started this confusion.

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      fionn Having to wait 8-10 months, perhaps longer for your suggestion to be implemented isn't a complete slap in the face?

    I would say it’s better than completely removing them.

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      fionn If they were deemed as quite important, they would not be a low priority on the backlog.

    I meant deemed important to individuals. For example, there is a task on the backlog that allows me to edit the welcome message new players receive. I definitely think that that is an important task, but it is low priority.

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      fionn Any alternate suggestions you can name off of the top of your head? I'd be more than happy to adapt this suggestion to suit the both of us if you can list a viable replacement for my current suggestion.

    Perhaps as a community we can go through the majority of the tasks and agree on a few to be removed.


    Although I still don’t actually see the value in doing this, because at the end of the day, it doesn’t really matter if you remove low priority tasks or not (for your end goal of speeding up dev work or decluttering, it definitely matters in the long run) - the devs are still working on the high priority tasks.

    Object, this is a complete slap in the face to the countless suggestions people made, voted on, argued on, and actually cared for.


    If this goes through then I would expect all suggestions to be treated as a joke because they could be wiped at any time.


    Not only that, but you’re proposing to remove all of them? I’d assume this includes ones people deem as quite important - but even if we altered this suggestion to pick and choose which ones we remove, who will decide?


    I get your frustrations at the backlog and lack of work regarding them, but perhaps we should look for an alternate solution rather than just completely remove them.

      erin The point fssp is making is different to what you’ve argued against.


    By removing inactive MBs, Dragon has “moved the goalposts” by now creating precedent for inactive MB removals - which is 100% true. By removing inactive MBs, the rules and standards for current MBs has changed, and if someone replies to this and says that this case is special because it’s been so long or whatever, then this removal is simply unfair as it’s not the norm and rather singling out individuals.


    The rank was always a form of commendation, and never an active role players had to keep working towards. This has now changed.