Posts by Zarcana

    @'r00t' It is pointless, just as everything else that exists is, what really even is the point of breathing, if you're just going to die eventually anyways? what is the point of attempting to make a lasting impact on the world, if it's just going to eventually wither away eventually anyways?

    Object, for the same reasons as Telephone
    And no, pinging the server owner over a suggestion that literally anyone who checks the forum will see is unnecessary, because no matter how many times you say its not a vote, it is a vote because suggestions by nature are a vote due to the fact this server is a democracy.

    So, recently i've had an idea regarding "Game-Modes"
    Instead of the generic "No Hacking, No Exploiting, Etc.", what if gamemodes followed the same ruleset as freedom-01 (With rules that don't apply to said gamemode removed to avoid clutter), but then there's also a twist put on each gamemode, for example with what the SMP did, it had the custom items plugin, which was a twist/gimmick that improved the overall quality of the SMP.


    What im trying to suggest here is that we move more towards being unique with new gamemodes, using the freedom-01 rules with 0% clutter, keeping a minimalist ruleset, while still keeping it consistent with freedom-01 rules, but also having a gimmick along with the minimalist ruleset to make it more unique, instead of moving towards being generic by equipping Ctrl+C and Ctrl+V, and using them to acquire gamemodes.


    Ideally, this is what a new gamemode would sorta look like, something that hasn't really been done in minecraft before (at least, as far as i know):


    Gamemode Name: Void Raid


    Description: Void Raid is a gamemode where it's kinda like skyblock, but everyone is on one island, and mobs attack in waves, with custom mobs in there as well, and smp items slapped on top. Variations could be possible, like a round-based PvP variant using movecraft, which would allow for extra interaction with guilds.


    Another possible format for gamemode suggestions could be:


    Gamemode Name:


    General Premise:


    Gimmick 1:
    Gimmick 2:
    Gimmick 3:


    Summary/Description:


    Now, let's see the idea of void raid with the second format


    Gamemode Name: Void Raid


    General Premise: Skyblock, but everyone's on the same island


    Gimmick 1: Mobs attack in Waves
    Gimmick 2: Custom Items & Mobs
    Gimmick 3: Possible Variations & Movecraft


    Summary/Description: Skyblock, but it’s the entire server on 1 island, and they have to defend a "core" at the center of the island against waves of mobs, but they have custom items, armor, and possibly movecraft, with some room for variations of the gamemode. The game resets when the core is destroyed.


    TL;DR: Make gamemodes going forward more unique, instead of Ctrl+C & Ctrl+V.

    Object, as soon as you trade coins for essentials money, coins automatically become worthless, and Items are going to just be NFTs with extra steps, besides, there's basically no reason for it to be online because people are going to dupe every item on there regardless, that and it would likely take up quite a bit of dev work, a plugin would be much more efficient, since it would run on the server, but then there's still the other issues listed above.