We should use Prism, it's FOSS and according to the devs runs faster and smoother than CoreProtect. The only issue may be that it logs everything, and that I mean everything, it logs entities, world events, etc, so it'll definitely build up a lot of logs.
Posts by OperatorTheDope
-
-
I believe there's a better solution: block /tp, only allow /tpa.
Pros:
- Friendlier to the UX of new players
- Spur-of-the-moment elytra trips as tall player /ride stacks gains more novelty because /ride will be less commonly used
Cons:
- Some players may not agree with the change
- Makes /ride less relevant, so spur-of-the-moment elytra trips as tall player /ride stacks may become less common
-
@StevenNL2000#3868 Then you can just remove the ones that you feel aren't good and allow operators to have everything else, instead of removing all of them and adding back those you like! This can be done using a simple LuckPerms group, "/lp group default permission set abusive.permission.here false"
Plugins usually default to giving operator all the permissions, however if the OP has a negative permission, they won't be able to do that command.
-
@Telesphoreo#3861 My definition of "True" OP is when someone is added to the file ops.yml, the list of operators on the server. What I'm suggesting is that we keep true-OPing people, but remove their Bukkit permissions, allowing for plugins to not have to be rewritten just to work with TFMod. They are still truly opped, can place command blocks and do other op stuff while still not being able to ban each other or abuse.
EDIT: A bit more clear what I'm trying to say. Edits are made in italics.
-
TL;DR: TFM is bad cuz we need to rewrite every single plugin we use to be compatible with it. We should remove or rewrite it to use standard perms.
Right now, we use a custom permission system for our ranks. This "feature" makes it necessary for devs to rewrite plugins to use TFM's perms instead of the standard superperms.
This, (I believe) also causes TFM to depend on a lot of other plugins (e.g. TFGuilds, BukkitTelnet) to just compile, and makes it a hard process to do so as there's lacking documentation click here to see the API bridges and stuff
CORRECTION: According to Telesphoreo, it doesn't matter if they are custom or not, as TFM needs to pull and push data to/from them. However, there should be more docs for people who want to compile it.
We shouldn't have to rewrite every single plugin just to work on this server. I've also tested this on a local Paper server, I can just remove some permissions from OP.When suggesting this in the Discord where a bunch of people were talking about TFM and stuff, I got the response that some plugins check if the player has OP and lets them bypass perms checks. However, most of those have something in their config about it, and for those that don't, you can rewrite it, it'll be better than rewriting every single plugin just to work with TFM's customized rank system.
I know this will take manpower to do (rewriting a plugin is no easy feat) but it'll surely be much better than having to rewrite every plugin.
-
Since (a while) there have been crashes, a lot of them, but nowadays, sometimes the server just quits randomly for no reason. We should use /timings to find out the root cause of this issue and fix it, I think many others would agree too.
-
How much wood would a woodchuck chuck if a woodchuck could chuck wood? The answer is %name% the %rank%!
-
In the first week of ProjectKorra, everyone was having fun and bending and stuff. However, I believe that it is no longer fun, as it can (and usually is) used for annoying people with Bloodbending/MetalClips. It also has the ability of making untraceable griefs (Earthbending) that take time to fix and aren't auto-rollbacked.
-
The current warps system is bad for guild transport. It is public, and anyone can delete anything and modify them, but it is the best solution for now.
I am suggesting a guild warp command, where guilds can define their own private warps (moderators only) so members can warp safely without being sent to a lava lake or having "Error: The warp was not found."
This would be good for guilds as they can easily expand to other places and stuff. -
name it ROPerak or ReperOP
-
Instead of using TFM's own economy system, we can piggyback off of Vault and use the server's current economy plugin.
-
Not sure how this will be implemented but, vouch