you know i have the april 2020 one, and i am sure others do as well
Posts by DragonSlayer2189
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I found this on the offical website and just wanted everyone else to also experience the cringe -
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@Xen#6270 C:\Users(username)\AppData\Roaming.minecraft\libraries\net\minecraftforge\injector\forgedefault
C:\Users(username)\AppData\Roaming\.minecraft\libraries\net\minecraftforge\injector\forgedefault *
you have to put two \'s in front of the dot or else flarum will remove it
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I would rate it a 6/10, The build is great for the size that it is, but I feel like as if you can do bigger and better things. Additionally, there's nothing wrong with following tutorials, but I think you should try and diverge from the tutorial just a bit to be able to make it more unique
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@square#6250 one from nick: make the coin system an actual economy which people can exchange favours for, etc, and make an actual incentive to spend these coins (not the shitty-ish shop we have at the moment)
yes, i 100% agree, I think people would be able to have so much fun if they could transfer coins and stuff for shit, it would be dope. we could have casinos or playershops and other crazy stuff
Also, on the note of the SMPitems stuff, is there any possibility we could bring those items into tf, mabye as like a TFitems plugin, where there could be a bunch more cool things to use, i think that would be neat
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@Reperak#6207 I believe it does but I feel like that would just cause more confusion if we have every server running with a completely different setup, ideally we would want things to be consistent across the network so as to mitigate any compatibility issues.
Anyways, I vouch for this to be thoroughly tested, and then if the testing goes well, for it to be implemented
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Welcome back! the random code means that you probably added a few spaces before the line iirc
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Object, see above post
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@neo#6118 catboy neo#9807 or neo lanc#6683
Would you mind picking one or the other so that way people know which account to contact you with. Other than that, I’ll vouch, I have worked with neo a few times in the past, and I think he would be a great fit for the admin team
Quote! #NeoAECD
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Vouch, mabye we can even have the events done in the actual hub map, theres tons of room that could potentially be used
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:yessir: :ww: :what: :what: :uwu: :ultrakek: :ultrakek: :tom: :tips_fedora: :thommy: :thinksuicide: :TF: :telnet: :souleater: :super: :smp: :senior: :satanCat: :reverse: :redTick: :realshit: :poggers: :perrythepeachypus: :pepesad: :pentagram: :penguinpensive: :peaches: :pain: :owner: :okretard: :ok: :obamaprism: :nut: :nou: :NONWORD: :mourningCat: :monkey_bath: :mick: :merch: :masterbuilder: :longfurby: :lin: :kermitpensive: :Kappa: :Kapp: :highasf: :hahaYes: :hackerman: :grimacingface: :greenTick: :gayjoy: :forummod: :forumadmin: :dumpsterfire: :developer: :daniel: :cringe: :clan: :blobhyperthink: :based: :alertedcat: :ajaxheadass:
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bruh moment
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if this is actually from the time when seth accidently had enabled command blocks, then it wouldn't be 2 years ago, but regardless, I think I will stay neutral because from my notes from then this person had repeatedly tried to run /stop (we were able to break the command blocks before most commands were run tho) before I banned had to ban him so that way he would stop trying to do /stop, and so I would rather not have anyone with possible bad intentions on the server, but i am not sure what was going on in his head at the time, and it was very hectic from what i recall, so i'm neutral for now
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I will test coreprotect logging tomorrow morning, but if it does log, then vouch
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@StevenNL2000#5726 I am well aware that anything that can be done with a command block can be done with plugins, however I think it is preferable if we keep somethings as command blocks because with plugins, in order to modify most parameters you would need to recompile the plugin or restart the server, whereas with command blocks you can change them at any time if needed and the changes will go into effect nearly instantaneously
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@wild1145#5730 my main question is would the "%player% issued server command: %command%" message appear with the login stuff, because anyone with telnet or console could then see that
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@Ashaz#5720 I think the idea is that this would only be implemented in the hub, however if we are allowing direct connections to the other servers without needing to go through the hub you would be correct, either way, if its needed we can add an exception so that any /login command is not logged in cmd spy, however it would still be shown in telnet, and i have no clue if we can do anything about that