Posts by Tizz

      ThePyroManActualAccount You're right, but I wanted to wait for the waters to calm down first. (And I have a full-time job lol)


    Panther has some points, however I'm concerned about how some people are treating the server as if it's meant nothing for 11 years.


      DragonSlayer2189 First of all, you can't have an engaging gameplay, be it in this server, an anarchy one, whatever you want, without a motivated team.


    TotalFreedom's suffering from a pretty depressed executive team which doesn't believe anymore in what they're doing. This is the primary factor in its failure, and it can be reflected in the low player count.


    TotalFreedom's peculiarity, in its current form, is the social aspect. Go take a look at this. Despite the far from ideal development status of the place, people still come back because they can actually socialise while building or doing other activities, if any. Some people has told us how getting involved in the community actually hepled them improve their life. The fun thing about this is, it'd have been harder if the server wasn't a smaller, cosy place with people you can interact with instead of one full of silent players. (Sorry @"erin"#107 for stealing your words.)


    I know this place was worse before I joined, and the people who say how toxic it used to be are probably right. While still flawed, I can't really say it's "toxic" now.


    That being said, here are some things I'd like to start working on:

    • Setting an example on the right attitude. You have a chance of succeeding only if you actually believe it. In general, I want people (staff and not) to believe in what they do and that their efforts on this server are always greatly appreciated, regardless of their success.
    • Better data on players' expectations. It's not easy to find accurate and up to date info to know what non-technical issues should be prioritised. We know something about what made people stay thanks to Panther's thread, but I have a hard time finding any poll about what made them join in the first place. (Thanks @"Folfy_Blue"#356 for the input.)
    • As I already said, animators, motivated people who are available to stick around, raise the morale and keep players busy with some activities.

    Since we're basically starting from the ground up, I believe we should start from few, essential things and, as we progress, we'll think about others. Suggestions are and will always be welcome, of course.

    Thank you, Steven.


    Compared to many TF veterans I'm a pretty fresh member of the community. Despite that, I have quickly become a trusted and respected admin. I want to make good use of my reputation and knowledge to actively help the place that gave me some good times and is currently struggling to keep people interested.


    I have spent some time looking around and talking with some experienced members about the current activities and issues of the freedom server to get a clearer picture of what is actually needed to keep the freedom server afloat.


    The main issue about the freedom server is that, of the 60-90 new players hopping in every week, almost nobody comes back. This is a clear sign TotalFreedom already has enough visibility and the real problem is retaining players.


    My primary mission as the Freedom Game Mode Marketing Manager will be to supervise the work needed to improve the overall experience in the server. This is not a one-man-job. I believe teamwork is the key to success. The other executives and their teams will be directly involved in their respective scopes.


    My focus will switch to advertisement strategies when we will have ensured there are actual, solid features we can advertise on other platforms.


    Awareness of the current issues


    TotalFreedom's server is constantly swinging between being a sandbox freeOP server and a creative one. This means new players will have a hard time understanding the way of playing in it, as there actually is not any, leading to confusion and/or boredom.


    The very low player count we have now means new players either will not find anybody available to guide them into using the available resources or getting around the bugs we still have (to mention one, we still need to tell them to run /opme or they can not use WE without rejoining). Furthermore, few or no players around means new ones have a hard time socialising.


    Low player count also means close to zero development resources to fix bugs and introducing new features to keep people interested in sticking around. And for the few ones that want to help, the risk of feeling like being pressured into doing work they can not or do not want to, if they properly apply for MB or developer, is too high because of the huge backlog.


    Addressing current issues


    Given the current situation, It is hard to make accurate predictions in a nice, detailed plan, like RedEastWood made for his ESL application. However, I have drafted some ways of acting to address the main issues and get the TotalFreedom's server out of the quagmire it is currently stuck in.


    Players must be aware of all the things the freedom server has to offer, and some of the perks I can highlight are what made me stick around at first:

    • a lot of tools and plugins, all free to use
    • the possibility of playing with hacks and mods
    • sharing buildings / items with others, or simply showing off each other's skills
    • fun role-play with the help of in-game guilds
    • a long-living community with a rich history

    I would like to work closely with the ECD and EMM teams to help new players being aware of these things we have to offer. Some ideas have already been explored, like a "getting started" area where they can learn basic but cool facts about the server and community, but, to my knowledge, they still have to be implemented.


    Players also need an actual welcoming, exciting environment. Admins have been instructed to be more friendly and to engage with players before needing to punish them. Some are still working hard on it, however admins are not chosen for their social skills but for their ability to keep things under control.


    To address that, I would like to work with the ECM to overhaul the current Event Hosts system. My idea is to form a team of Animators. Their responsibilities will go beyond the mere organisation of events, and will be directly involved in giving new players a proper welcome, organising minigames and doing whatever is needed to combat the many moments of boredom in the freedom server.


    If we succeed in keeping more players and getting them involved in the server's activities, we will be able to start developing again new features to keep the server relevant. I would like to work closely with ECD and ELD teams to ensure working for them will be a nice experience, and that any amount of effort players are willing to put into their tasks will be appreciated.


    Edit: fixed typos

    Date and Time (please include the timezone):
    N/A


    Describe the bug or exploit:
    If an OP griefs with AWE, and the grief is rollbacked, NBT isn't restored, causing blank signs and banners and generic Steve heads to appear. Block states (orientation etc.) are correctly re-set.


    I did some tests and I can confirm that if any admin "griefs" with WE, rollbacking them will restore the NBT.


    This leads me to believe that either worldedit.setnbt or some missing permission in BlocksHub will filter out any NBT CoreProtect is providing if the rollbacked action was made by an OP.


    It's remarkable that manual breaking or replacing by OPs with standard break action isn't affected by this but instead NBT is correctly restored.


    Plugin(s) impacted:
    AsyncWorldEdit, BlocksHub, CoreProtect, WorldEdit


    Expected behaviour (if known):
    NBT should be correctly rollbacked to what the original creator made, and ignoring if the griefer had NBT permissions.


    Step to reproduce:

    1. Place a sign, head or something else with NBT. It doesn't matter if who places it is staff or not.
    2. Make a staff member destroy it by using WE commands.
    3. Rollback the action.
    4. Make a normal OP destroy it by using WE commands.
    5. Rollback the action.

    Server where the bug occurred:
    freedom-01


    Can the bug or exploit be reproduced on another server within the network?
    Probably dev-freedom-02

    While this isn't a sudden change, I still believe content creators have a right to choose to show or hide the votes. This change forces them to hide them, be it convenient or not.


    I think next step, when dust will settle, is removing the dislike button, because what's the point if nobody can see dislikes