Posts by Tizz

    since everything is mushed under a 'interacted with" log

    That's because of a bug I've found in in how TFM displays the queries (in short: some API change went under the radar and TFM doesn't find a match for the interaction types so it picks the default generic one), hopefully it's fixed in the next release.

    RedEastWood will now be my assistant for both executive purposes, Community Manager and Marketing Manager.


    He's a hard worker and we're happy to have him back to the team!


    Also congratulation for being the second OP assistant executive I know of because of this 😂

    Weekly or Monthly Building Contests

    I'll re-explore this and other activities but this specific one was dropped because people weren't showing up anymore. It seems like we barely have any active builder left. This could be mitigated with targeted advertisement, but also needs some stuff in the devs' backlog to be finished to avoid new frustrated players.

    This application is full of neutral votes and is basically doomed, however I decide to vouch because I think she's alright and can do a good job.


    Bonus content: this sign board near End's spawn point as evidence Ren was already active around Nov 2021.

    ren01.png

    I've read the article linked in the OP. It seems like Bungeecord actually conflicts with TF's way of doing things for a bumber of reasons.


    I need more time to see how Velocity is being received in general, if it's a solid solution, obvious vouch

    could i get a specific on what it conflicts with please?

    From what I understood, Bungeecord's developer's a bit of an arse and the development policy will prevent us from fully modernise the TF network in the long run. Something like when you discussed switching to Paper API because it's better despite that meaning legacy Spigot code would stop working if used by an external adopter of TF's plugins.

    I've read the article linked in the OP. It seems like Bungeecord actually conflicts with TF's way of doing things for a bumber of reasons.


    I need more time to see how Velocity is being received in general, if it's a solid solution, obvious vouch

    but bit depth and sample rate is limited

    AFAIK it supports up to 24-bit, 96 kHz audio streams. Anything higher, if supported by your sound interface, is only used in raw audio processing before exporting and publishing your work.


    If an artist publishes crappy FLAC files, either he doesn't know how to use editing software, or the source files themselves are low quality. Regardless, if he instead publishes WAV files, they won't cost less.

    Wav files will prob give you good results.

    Wav files are uncompressed audio streams so their quality only depends on the sampling frequency and the bit depth.


    FLAC basically works like ZIP but its algorithm is optimised for audio data. You can convert a WAV file to FLAC and get the original back.

    Not everybody has the same auditive sensitivity or can afford high quality equipment to appreciate high quality sound. If you hear the difference, and have a good sound system, go for the lossless compressed formats.


    I personally always go with the best option so my CDs have been ripped to FLAC format. I admit being a little "lazy" with new stuff as I share an Apple Music account with my family and my storage media need a thorough search for useless stuff to free up space.


    I don't notice any difference at all when using my AirPods

    AirPods and basically all Bluetooth devices use a lossy compressed audio stream, nullifying the advantages of lossless formats. Look for either cabled solution with a high quality sound board or Bluetooth devices which support "HD" audio.

    To be fair, your latest announcent said you were going to use freedom-01 but then you asked me to use the events server so that you could use movecraft and whatever.


    And I just noticed you NEVER posted it in the Events section as if this was never supposed to be an official TF event.


    Do you have an idea how difficult is for me to understand what on earth is going on in my events team?

    What do yous suggest it is if not tfm rewrite plex given literally nothing else caused this and this happened directly after plex was installed

    most likely answer is configurations problems, as plex was likely trying to run its permission system while NM was trying to run its permission system, and then because the permissions systems were conflicting, both plugins systems ended up not working


    Basicly both systems work perfectly fine on their own but when you just kinda slap another system onto the server it all breaks down

    To clarify:

    - Plex was in ranks (TFM-like) mode so, according to Telesphoreo, permissions didn't load at all

    - NetworkManager's permissions were off in events server, like it is in the freedom one, because we've been using LuckPerms for a while.


    However, I've seen Plex and LuckPerms have run at the same time, which isn't a good idea unless Plex is set to run on permissions mode. Audit logs show it wasn't the case and confirm Ashaz's version