Posts by Tizz

    Beta_Alpha Just add an age requirement for multiplayer at this point. I'm pretty sure it isn't legal to let children under a certain age without use online services in most countries.


    Well, actually the clause usually is "without parental supervision", but how are you enforcing it on a videogame?

    We're late... again. I'll make this as quick as possible to let our players enjoy the results of their dedition!


    NamePlaytime
    KaddicusAlmighty3d 23h 33m 47s
    PrimordialEarth3d 15h 36m 36s
    Zarcana3d 12h 31m 16s
    AntigamesmNL20003d 8h 47m 4s
    Unspeakble90642d 23h 39m 10s
    Akeustlom2d 18h 53m 42s
    SuperRyn2d 14h 51m 57s
    Yurni2d 7h 3m 17s
    AspiringSkate112d 5h 27m 57s
    keli52d 5h 26m 30s


    fyyv has been excluded for using a bot on the server with his account (he personally contacted me about that).


    RedEastWood will take care of your in-game awards!

    its all just technical jargon to me beyond that

    After being explained so many times you claimed to try a function for cracked servers in a premium-only one, while in reality you broke into BukkitTelnet, since ranks can only be set through console commands?

    please give me a second chance, its been too long

    I'm not going to object to that.

    I Was about to say "wrong template mate" but it looks like you added a 6th question to the new one. :/


    Leaning on neutral because it's been long enough but you keep insisting you brute-forced AuthMe even if we don't have it, are a premium server and our logins are UUID and IP based.

    A competent developer makes the code reusable so you don't have to write the same thing over and over again and don't have to recompile and test every command

    Hold on, I recall you were the one manually replacing all node checks with TFM's IsAdmin()

    Why not just set essentials.near.maxexempt as an explict negative?

    To my understanding, the server isn't using permission nodes and the plugins won't detect TFM. If some of them need to behave differently according to the player's rank, we need to edit the plugin's code to query TFM.

    so during seth’s tenure he worked out a way to make certain text readable by staff only. Is there no way to do that here?

    It didn't actually work and was trivial to bypass. Likewise it doesn't solve the issue where it would then mean most of the evidence would be staff only, defeating the point of making them public at all.

    This can be worked around by creating a new section similar to "Announcements" but dedicated to bans. Everything works as usual, and then who's responsible for the specific platforms' bans posts a public statement ("User X has been banned for Y time for Z")


    Also, not everything needs to be public, some sections can be restricted to registered users only. If any famous forum out there is doing what is asked in here, it's hidden to guests, because I can't find anyone else publishing bans except a couple Italian forums.


    why dont we put the ip in a seperate, admin-restricted thread, and the main ban request in public channels?

    Read above, IP addresses isn't the only sensible info shared across the staff threads.

    In the one week we were on mybb Seth made an extension to only show IPs to staff members. We should do the same here

    Iirc it worked like spoilers, meaning things like inspecting the page or using the API would reveal it anyway.


    It should work like one of those those e-mail filters. The message body itself should return something like [redacted] unless you belong to a staff group. I don't know if the forum allows direct data manipulation through plugins.

    I honestly never saw a forum which does that for the public.


    Some forums I visit make a thread for each ban in a dedicated public section. That way, forum staff can decide not to disclose sensible info that can harm any party on a case by case basis.


    Neutral for the original suggestion.