I'm going to decline this for the time being, but would suggest we look to do this when we move over to WoltLab in the future as part of the new forum roll-out.
Posts by wild1145
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↩ Windows to be fair, this does already exist but it's either in azure or on prem vdi farms.
It's certainly not intended as I see it for home markets, but for big businesses who can then put cheaper thin clients on everyone's desks with no data on, makes it easier for compliance and physical security because if you steal one then there's nothing on it.
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I'm 99% sure that it was for the reason that people can use it for greifing without it being traced.
I can't see this being able to be logged, and if that is the case then we will look to continue blocking it. If anyone has a smart idea on how to log it I'd be open to it.
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↩ StevenNL2000 if memory serves me right it was designed so people that went "I didn't nuke the server honest" could then be called out if their hacked client did support it / things similar to that.
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Updates to reflect Fleek no longer having live server access.
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I'll start off this by saying the sky block server or the idea of it, currently is nothing more than that, an idea. It's a short discussion that I had with Red around one of a number of low maintenance game modes that could be used to ultimately bring more players on to the network as a whole.
To also address this comment that has come up a few times:
QuoteIf you don't like the way the server is running, or will continue to be run, please feel free not to play on it, or interact with this community. The decision to move to a network is something that makes sense, and fixes a number of issues that TF has historically had with retaining players, especially when the server crashes.
Now, to address some points generally on the OP.
Quote↩ videogamesm12 Problems with Skyblock
This entire section I agree with, Skyblock and a lot of the game modes I've discussed are not perfect, but they are low maintenance, and they ultimately allow us to give the current community other things to do when they get bored of the Freedom game mode. It's all valid points and part of the thinking we're doing around if a game mode should / should not be added into the network.
Quote↩ videogamesm12 The first level would be a more modern variant of TF with things like the shop, an actually decent permissions system, and plots.
Given this is being discussed on a separate thread, I will acknowledge the point here, but it's not one I think is worth getting into here.
Quote↩ videogamesm12 The second level would be more akin to what the server was like back in 2014 - 2016, where we didn't have a large amount of plugins but the community is still somewhat civilized.
Is quite literally Freedom-02 and people hate it. The majority of the community want these plugins and loads more, which is why we have so many Jira tickets to add support for additional plugins on the Freedom game modes.
Quote↩ videogamesm12 The third level would be pure free-op with barely any restrictions, much like how the server was like in the beginning. Map wipes would be extremely often. The hierarchy of power becomes nonexistent at this point.
I'm looking to add exactly this but as a separate game mode to the current Freedom game mode, as I expect they will ultimately attract different players. The current Freedom server and game modes are much more creative build focused than anarchy and I don't want to lose that long term playability in replacement now for short term trolls / similar.
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This should now be resolved with an update to the plugin. Declined.
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I think this is a good idea if we can remove any NBT / other data from the spawn eggs.
Approved with that understanding and raised FS-377 to destroy any non-vanilla data that could be used.
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As Steven said above, FS-90 is already outstanding so will mark this as approved given that ticket already exists.
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We've now updated the bungee and ViaVersion to support 1.17.1 as well as it doesn't look like it is backward compatible natively for some reason or another.
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As I said, we won't remove the functionality for now, simply not something we will actively test / support ourselves.
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Permissions have been fixed, we won't be going back to the Essentials commands (Plan will be to actively block them on the FreeOP Server going forward)
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My bad, didn't think the template would have it worded like that given the pre-application checklist. Will go fix that now.
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On the grounds this thread has been clearly hijacked. Locked.
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Fair sure it's a known bug already fixed and awaiting to be released. @"Fleek"#188 should be able to confirm.
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I need to think this one through slightly more, I agree that on paper this feels like the right thing to be doing, especially as we move towards TF in it's "Traditional" format being called a "Freedom Server" rather than a "AllOP" / "FreeOP" Server.
We are looking to do something like this when we get around to moving the plot world into it's own server, rather than hacking around with TFM. I think if that works well (Which I'm sure it will) we can look to re-visit this along with the other load of stuff we can probably do to significantly simplify the way the server works in the longer term and hopefully a reduced dependency on custom plugins and ideally eventually TFM itself.
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Given I've not been able to find good reasons on here to re-disable it, I've turned it on. Folks should already have the right permissions, but if not we can investigate further.
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FS-375 raised to look at this.