Posts by wild1145

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      videogamesm12 Focus on resolving technical issues before even thinking of adding features.
    The backlog is filled to the brim with suggestions to add cosmetic features which has made development overwhelming and results in less issues being fixed. We should focus more on resolving technical issues in the server before even thinking of adding new features.

    More actual detail on this would be useful... The backlog is prioritises per release regularly, but if stuff isn't being reported or issues not being raised, there's limited things we can do...

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      videogamesm12 Remove the TotalFreedomMod's Discord implementation and replace it with a bridge for DiscordSRV.
    DiscordSRV is harder to break, easier to maintain, easier to work with, and also not an absolute rat's nest unlike the current Discord implementation in the TotalFreedomMod. In addition, DiscordSRV is much more customizable, allowing us to change how things are formatted and handled. In addition, DiscordSRV is more widely supported and used across other servers, which means issues with the plugin are more likely to be reported than they would be with the hackish implementation we have now.

    This currently isn't possible due to the custom TFM admin chat... It's part of the reason we have other tickets to handle changes to how we do permissions in game.

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      videogamesm12 Use forum software that isn't a nightmare to maintain like Flarum.
    Due to Flarum's modular design (which does have some benefits), maintaining and updating it is very annoying. In addition, its permissions system is a nightmare to work with. According to StevenNL2000, Ryan has refused to add more plugins to the forum to reduce the complexity of the updating process. While the WoltLab concept was a good first step, I believe we could look into something more cost effective if necessary.

    The move off of Flarum had to be de-scoped because we haven't got a large enough active player base to justify the substantial effort that goes into moving off of Flarum. The woltlab cost wasn't the issue, it's the amount of my time and other peoples time it would take, which I feel is better spent at the current time trying to grow an active community... Right now we're stuck on Flarum because it's what we're already using.

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      videogamesm12 Remove the free-op system and replace it with a permission nodes-based system.
    A lot of the technical issues this server experiences are due to our operator-based system, which has proven over and over again to not be viable for providing the best freedom experience. If we were to move to permission nodes instead, a lot of permissions-related issues (such as WorldEdit not working for new players, /near not working at all, some commands being blocked due to a portion of them being hazardous, etc) would be resolved. The overall experience on the server would be pretty much the same (with many issues being resolved in addition), however under the hood things would be quite different.

    This would be a pretty significant change, and would be something worthy of a dedicated thread (Think there might be one you / someone suggested before). TF has differentiated itself by giving "Real OP" since it's existence, The work to move Plots, Admin world and Master Builder world out of Freedom-01 was going to start this journey, but I'm not sure that's something that I can just approve without basically 100% of the community agreeing to go with it because it does move us out of being "FreeOP"

    Can someone tell me, does /skin work at all for anyone in any way or is it just a case of blocking it? I'm perhaps being thick here but I can't see an obvious answer on this thread?

    Going to decline this and ask you to split them out with some more detail because there isn't enough info for me to realistically approve these at this time.

    Going to deny this, we have our own version of /say as I mentioned earlier in the thread, and I think it makes sense for that to remain restricted to admins only for the time being for server announcements.

      RedEastWood Given the voting links are just in config I don't see why we would want to send people to something like Linktr.ee anyway (I have a personal hate for sites like that so that's part of it...)

    Code
    votinginfo:  @@@WCF_PRE_LINEBREAK@@@  - '&bVoting Links:'  @@@WCF_PRE_LINEBREAK@@@  - ' &6- https://minebrowse.com/server/2803'  @@@WCF_PRE_LINEBREAK@@@  - ' &2- https://minecraft-mp.com/server/228386/vote/'  @@@WCF_PRE_LINEBREAK@@@  - ' &2- https://minecraft-server-list.com/server/443272/vote/'  @@@WCF_PRE_LINEBREAK@@@  - ' &6- https://topg.org/Minecraft/in-599712'  @@@WCF_PRE_LINEBREAK@@@  - ' &2- https://minecraftlist.org/vote/18975'  @@@WCF_PRE_LINEBREAK@@@  - ' &6- https://minecraftservers.org/vote/595721'  @@@WCF_PRE_LINEBREAK@@@  - ' &2- https://topservers.com/minecraft/in-1275'  @@@WCF_PRE_LINEBREAK@@@  - ' &6- https://topmcservers.com/server/681/vote'  @@@WCF_PRE_LINEBREAK@@@  - ' &2- https://minecraft.buzz/server/1024&tab=vote'  

    I do agree that moving to something slightly more purpose built and sophisticated would be advantageous.


    FS-400 raised to find an appropriate plugin and get it tested, configured and added.