↩ Tizz Thread for reference is https://forum.totalfreedom.me/…reedom-is-a-shitty-server think a lot of the plot world discussion is in the amendment at the bottom of the OP.
Posts by wild1145
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↩ ThePyroManActualAccount effectively yes.
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So this was previously rejected because the fact people can buy the add on it didn't seem fair to let people opt out of that.
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Think I covered this on other posts.
QuoteProbably.
Quote↩ Alco_Rs11 Plots should be a generous size such as 127x127 or 256x256 and players should be granted a fair amount of plots such as 8 to claim starting out, with the ability to claim qnd merge plots for more room, and there should be a non-monetary way to earn extra plots, such as voting for the server or winning/participation in events.
The current plan is the total opposite. Allow players to have a fair few plots but keep them all pretty small. I think in @"Miwojedk"#64 's thread the suggestion was 25x25.
Quote↩ Alco_Rs11 Also, considering this will be independent of TFM, proper permissions can be taken advantage of, which can allow for unlocking more WorldEdit features such as a bigger block limit, brushes or tools that are normally blocked because unless you are invited to someone's plot, you cannot grief plots other than your own.
Yes. That's the intention. As many of the worldedit commands that can be enabled will be.
That isn't something we would look to do. We have a Dev server for good reason and testing plug-ins on the plot server isn't a great idea.
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↩ FromTimeToTime my question is will there be shared clipboards, shared schematics, and/or an easy way for ops to transfer builds between the two servers?
Shared clipboards are unlikely.
Shared schematics will be a thing but probably not initially as there are issues with how the freedom game mode manages schematics.
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Think you're looking for this template - https://forum.totalfreedom.me/…definite-ban-release-form
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For the foreseeable future it will be separately administered. We don't currently have the ability to sync the ranks.
QuoteIt's possible, though not something I'm super keen on if I'm honest, especially with different administrators.
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Update - The discord staff team have been working through the various options for re-building the Discord, and have agreed for the most part on what that is now going to look like, we're hoping it should be a bit simpler than before, and things like permissions should end up being more rational across the estate, so we end up with less weird stuff going on.
We have also made some changes to our security in response to this incident, the TF Bot is now hosted on a VPS I manage as part of SN, which also means it's going to have the same uptime / availability as the main TF Server, and the bot identity is now owned by me under a new organisation in my Discord account.
We will be starting to re-build bit at a time with the areas that the Discord team here are happy the channels all make sense.
As part of this work we're also removing a number of the bots that just never got used or got used once and ignored, Mafia bot has already been removed, and we will be reviewing the other bots to work out where we can reduce the number of bots on Discord for the sake of having them there.
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↩ Alco_Rs11 In regards to the server experience itself, we should not try and diversify to gamemodes that are far too common (theres thousands of SMP and SkyBlock servers) and possibly hastily implement them, (think skyblock) especially since gamemodes we have tried such as SMP have gained no traction and, in the case of SMP, essentially failures. If you are dead-set on adding a new gamemode, you could try and have a period where the community can try it out and give input on whether or not it should remain, and if its decided to become part of TotalFreeeom, make sure it is in a stable condition and clearly doesn't look "rushed" as in the case of SkyBlock, many faults were brought up because it was "released" when it clearly should of been in a beta phase.
So I get the point you're making, but can you suggest what we can do? I appreciate suggesting how not to do some stuff, but that's not really all that helpful...
Quote↩ Alco_Rs11 We should also avoid the mentality of "if you don't like it, then leave because what I say, goes and that is final" mentality especially with drastic changes to the server experience such as a new gamemode, forums, etc. Community input on drastic changes to the server should be paramount, because community input could of resulted in skyblock being less of a hated shitshow (for many valid reasons.) and having a literal tard-fit over criticism and resorting to flame-wars because a flaw was pointed out in a new feature will make the feature seem like a spite move, regardless of intentions. Critiques should be discussed in a polite manner and flame wars moderated. I also strongly recommend the importance community feedback because in the end, the community is who will be using the new feature and ensuring the majority of players are happy is how you maintain a healthy playerbase.
There has been a consistent issue with TF for some time, which is why I personally sometimes have to take the "You don't like it, don't play it" attitude, and that's that probably around 85% of our "Community" don't actually play the games they shit on... The vast vast majority of people who shat on the Skyblock gamemode hadn't logged into TF in a very long time, so it's quite hard to balance that with what our actual players care about.
I'll also say, I've intentionally adopted the agile "Fail fast" approach, we do things, we see how it goes, and we adapt. That's exactly what we did with the Skyblock, there were more unknowns than we expected there, but ultimately we took on a new gamemode that had a captive player base and have been making small incremental changes to it as we've gone along to help better fit it into the community better.
QuoteYes, absolutely no intention of going back to cracked.
Quote↩ @'Panther' The simple answer to why none of our attempts at progress at the server lately have worked is that we can't just throw things at the wall to see what sticks. Quality control for the server, and especially the new servers we are trying to add has gone out the window. We need to focus on ensuring that our servers are an actually enjoyable experience before trying to market them to the greater community.
I think there's a balance to be had here, it's mostly what I've just said in the previous reply, but at the end of the day. We don't have the time, player base or community frankly to allow us to beta test everything, and I'd personally rather be able to be that bit more reactive to change and it back fire than slow things down even further.
Quote↩ @'Panther' Lack of a panel on any TF server.
Doesn't actually have any impact on the player experience to the server, I appreciate people want it, but we've had to de-scope it because it's not viable for us to put the effort into this right now to find something that meets all the requirements we have, or to create our own to meet those requirements.
Quote↩ @'Panther' The core of the freedom server, TFM, was built on an outdated premise of what TF is and needs to be replaced with permissions.
As I think I said to Video, this requires a far far wider discussion, we are at our core a "FreeOP" server in all of our history and advertising, and while for me it would be a lot easier to adopt a permission based system, it's historically what has separated us from every other FreeOP Knock-off...
Quote↩ @'Panther' The bungee plugin that is used for the server was never set up properly and causes various issues on the server (i.e. conflicts with essentials commands and certain aliases.) Switching to permissions could help resolve some of these issues more easily.
The overlap in commands was fully intentional... That was an intentional design decision on my part to move us to doing more things at the bungee level when we had originally been looking at having multiple servers on the network with players on. We've ran into some teething issues due to running beta versions of the plugin recently and them changing the permission nodes that I missed.
Quote↩ @'Panther' Various issues on the Skyblock server attatched to the fact that it was claimed from someone else rather than set up itself. (i.e. economy was set up to be integrated with paid ranks, formatting is inconsistent with other TF servers, stability issues)
Most of these issues were resolved as part of players using it and reporting it, exactly what we really wanted...
Quote↩ @'Panther' Another thing I would like to discuss is that there is a lack of a gameplay objective on the Freedom server that used to exist but has slowly vanished. TF used to be a server that people joined for the most part to either troll on or moderate trolls. It used to be an entertaining experience, even to just observe. This may sound ridiculous, but now that those game server trolls are mostly gone, both admins and regular players don't really have much to do anymore. It's why everyone tends to show up when drama happens here, because they are hungry for the experience that used to exist here. We have traded some of the entertaining properties of the server for order and a less toxic community. This isn't a bad thing, but it means moving forward, we need to understand that there is no longer a core concept that ties players to the freedom server.
If you want to satisfy the people who played here before, and our existing community, the path forward is to make the server into a place that manufactures chaos. It sounds like a bad thing, but it's really a hot concept that has caused a lot of other servers to succeed as well. If we want to move forward in a more stable fashion and re-establish the community, I think we should focus on finding a solid idea for unique gameplay. This is harder than it sounds, and it's a lot harder than just creating a stir and using it to attract people to the server, but if we can set up a gamemode that hasn't been done anywhere else, it's a great way to run a successful server. For example, these are out-there ideas that probably aren't very solid, but maybe we could work on a survival gamemode with a datapack that completely re-vamps the game with additional content. Or, we could fashion an in-game movie theater out of animated maps. Minecraft is a game that promotes creativity, and I know for sure as someone who digs through the game to find bugs that there is untapped potential that could be the foundation of a successful server.
I agree with all of this, and it's part of the reason for making this thread. But equally, any time / effort we put into those sorts of game modes, will reduce our development ability on the Freedom gamemode, something we got a huge amount of back lash for with the Skyblock (Despite it using 0 developer effort on our part as it was all existing plugins and config...). We had a cool gamemode that we've not seen anywhere on MC before that we wanted to develop, but again we've had to can it because the vibe I've been getting is that it's not something the community wants.
There are a few gamemodes that are a bit more PVP / similar that I was keen to start looking at us supporting, because I know the TF community has always been interested in PVP (Or at least there have been serious phases of it), but I need folks here to give me a bit of a steer on what they really want to see and what they're happy to "Trade" for it as it were...
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As some of you will already be aware, we are looking to undertake some work to change our how plots world ultimately functions, and to move it out into it's own dedicated server on the TF Network.
I am aware that @"Miwojedk"#64 made a great thread with some suggestions to improve the plot world experience, and others on many occasions have expressed an interest in us changing how it would function.
The plot server won't run TFM and won't be "All OP" but I hope it will as a minimum provide the same sort of functionality as what we have in the current plot world, along with the flexility to add new plugins that we haven't previously been able to support.
We will be looking to stand up a "Demo" server in the coming weeks and will be inviting the Master Builder team along with some of our super active players from Mentally Unstable to join and help us beta test the server.
I'm really keen to hear how you folks would like us to get it setup, what plugins you would like to see and any specific gameplay experience changes you would like to see. I'm hoping to use this as the "Mega Thread" to help us shape this new experience.
I will also say we won't be transferring the current plot world world on to the new server as we want to be able to make various changes to the environment, but that does mean folks have more or less a clean slate to work with.
Look forward to hearing what you all would like to see.
Current Proposal
Last Update: 12th Sept 2021 - 17:35 BST
Plugins List:
- Plots Squared
- Essentials
- CoreProtect
- WorldEdit (Potentially FAWE if CoreProtect integration can be resolved)
- NetworkManager
- VoxelSniper (Subject to there being no integration issues with PlotsSquared, I don't expect there will be any)
Plugins Subject to FAWE:
- goBrush
- goPaint
Non-Functional Requirements:
- MB Team to be tasked with creating / a custom spawn (Since @"RedEastWood"#47 ended up doing a lot of this for the current plot world, we might just lift and shift / tweak that one rather than start from scratch).
- Ensure at least 1-2 "Rings" of plots around the spawn are showcasing MB Builds by the MB Team, give players a chance to think there is good content rather than empty plots of my style of box houses...
Features to look at / work through in more detail:
- Exact Plot sizing (I would want them to be smaller than they currently are, I'm currently thinking something around a 30x30 should be good, and the default number being given to a "New Player" being 10 Plots)
- Cross-Server Chat
- Schematics Management
- Ability to plot download (This should already be possible but appears to be a bug with the current config / setup)
- World Border (Will be a requirement, but need to ensure it can work with PlotSquared in a sane way to stop people claiming and generating chunks miles away from spawn and leaving generated chunks "Empty")
Known Permissions players should be issued where they may not currently have
- Ability to merge plots
- More Generous WorldEdit limit (Again this will be subject to some testing to ensure we can balance stability of the server with WorldEdit changes)
Known Issues we will need to resolve:
- Guild Warps that are currently in the plot world
- Essentials Warps that are currently in the plot world
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I'm curious why a few people feel a panel will grow our user base. While I'm not actively opposed to using a panel, I'd like to know how we think that's going to help increase our player base?
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↩ Miasmus Those suggestions are included in those numbers I referenced above... Each suggestion is broken down into 1 or more tickets for our dev team.
It's great saying "Let's spend more time on them" but the reality is, we need more developers if you want more stuff done quicker... It's not like the dev's haven't got stuff to do and other than some stuff to keep us up to date (Like the 1.17 update work) it's spent on player requested enhancements.
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↩ Miasmus Given that of the 188 issues currently on the backlog only 36 are "low" or "Lowest" priority, I'm not really sure how much difference that will make.
Breakdown for those curious:
Highest - 0
High - 18
Medium - 141
Low - 26
Lowest - 10A lot of the medium ones are around code quality so probably could be de-prioritised down to a low, but a medium generally is what that sort of stuff should be...
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↩ videogamesm12 Actually, it is very possible. DiscordSRV supports adding additional channels to its configuration. We can then modify the TotalFreedomMod's admin chat system to call a custom Bukkit event (to which a DiscordSRV bridge would then catch and forward the message) with the appropriate details. The bonus we'd get from this implementation is that in the future we would be able to hook into the admin chat events and create bridges for other services (not limited to just Discord) with very little development effort required.
It would be wasted development effort is my point... We have tickets to hook into NM for group management, once we do that we can switch away from TFM's bespoke admin chat and to NM's staff chat, and make use of their bot to manage all of this across the bungee.
This feels like a lot of development effort for very little gain...?
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↩ enchy Because people generally don't care about the Freedom type gamemodes anymore...
We planned to do an Anarchy Gamemode, but that's not the same as a Freedom Gamemode...
I'm just saying people need to remember there are other options, and that Anarchy and Freedom are two VERY different gamemodes...
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Approved under FS-402