Posts by wild1145

    As we come to the end of what's been a rather challenging year for us all, both within this community and for many of us in our personal, social and other circles, I wanted to start to outline some of the plans and priorities that I've got in mind for the first half of 2022.


    Over the course of this year we've faced some fairly significant challenges in terms of our player base and any form of retention and growth, I'm thankful to those of you that make up our core player base, and genuinely appreciate your continued support. My hope is that over the course of 2022 we can start to stabilise and grow properly, and these priorities will reflect making the server more sustainable to operate from a capacity and development perspective, but also critically will reflect the significant quality of life improvements for all members of the community.


    The following list is in a rough priority order, but some activities may be completed in parallel or by different individuals.

    Plots Server Launch

    A lot of work has already been done as 2021 has been concluding to make the Plots world a reality, unfortunately it hasn't quite made it to launch for the end of this year. As it currently stands we have some additional permissions configuration that needs to be finished off, along with a lot of builds that the MB Team have been tasked with.


    As soon as both of these activities are done, we will look to start a limited beta-trial on the server, before rolling it out to the entire community. The current hope is this will go live between February and March of 2022, but this will be sooner if we can make it happen!

    Freedom Game-Mode Flatlands World Clean-Up

    This is a critical activity to help ensure the server is sustainable to run, back-up and maintain. With the work @"StevenNL2000"#2 has already done to get the world sizes down it's enabled us to re-start some of the back-up processes that were previously crashing and disrupting our hosts environment. The Flatlands clean-up is the last activity that needs to be completed to enable us to re-baseline the servers requirements, and move to upgraded infrastructure and enrol the server into the panel.

    Skyblock Reset & Network Integration

    Since we merged the Skyblock server into the network, we've had a lot of problems finishing the full integration and getting it into the bungee, this has been due to the server historically being an offline mode server, and the migration to online mode being exceptionally challenging.


    Speaking to @"Hooke_"#417 we have agreed that we will look to perform a full re-set of the Skyblock server and at the same time switch it to being part of the core bungee network. This will mean that players will be able to connect to the Skyblock from the hub server and without the need to re-connect on a different IP. As part of this it will mean Skyblock will cease to run as an offline mode server.

    Flarum Upgrades & Re-Platform

    The Flarum instance we run here is in need of some maintenance in the new year, part of that will involve re-platforming it onto a new VPS with an improved configuration in line with some of the lessons we've learnt from running Flarum so far.


    This work should help ensure we're on infrastructure which is no longer grandfathered and helps align with the direction all of TF's infrastructure services are moving.

    The 1.18.x Upgrade

    A major priority for all of the game-modes will be to get to stable 1.18.x support ASAP, our various game-modes currently all support different versions of the game and have various compatibility rules to offer the appearance of a consistent base version to which the servers run on.


    I am expecting this will be the largest challenge in the Freedom game-mode as evidenced by the fact we're still not actually running 1.17 on there, but this will be the highest development priority at least from the network perspective going into next year.

    Panel Migration

    Thanks to some excellent work from @"[deleted]"#15 earlier this year we now have a working setup of AMP which is currently the panel we're adopting for all servers across the TF Network, during the first half of 2022 we need to get everything moved to be ultimately managed by AMP which will likely be a reasonably significant amount of work, and cause some disruption. Some servers have already been moved across, but quite a few still need to be, mainly the hub, Bungee and Freedom game-mode.

    Website Re-Design

    One area that has come up a few times now is that the temporary landing page on our website isn't great, and that having a proper permanent website would look a lot better and be far more useful for the community.


    During next year I'll be working with the ECD Team and the Development team to start working on bringing a new updated website to TF that showcases the various game-modes we will have running, information about our history and our community, and having some of the static content we currently host on the forums (Like our community guidelines) moved on to the website.

    Player Retention & Growth

    This is somewhat of a catch-all style point, but a key area we need to address is the actual retention of players throughout the network, starting with working on the existing advertising and promotion on the Freedom Server, and transitioning to a retention focused approach.


    We will also need to look at ways to promote and retain players on our Skyblock and Plots servers, exactly how this is going to work in the longer term is to be addressed, but it's on my radar as activities we need to handle.

    World Download Tool Improvements

    There are quite a few improvements that I'm hoping to make to the world download tool to streamline the process of getting new files introduced to the tool, and ultimately there's a lot of stuff I have archived that needs to be published. Over the first half of the year I'm hoping to at the very least get all the files that should be available made available, and then in slower time also overhaul a lot of how it works under the hood to streamline and improve this process.

    Designing New Game-Modes

    During the first half of 2022 we're also going to be looking to gather and understand ideas around additional game-modes we might want to introduce in the future. Given the huge amount of work we already have on our plate, I can't imagine that we will have any launch right now in the first half of next year, but we certainly want to be actively developing ideas so that should development or general capacity be available to work on them, we will.


    I'm also aware that there are going to be some activities we will likely start during the first half of 2022, but that are somewhat unlikely to be actually complete during this time. This section will outline some of these activities.

    Migration Off Of Flarum

    This was an activity that I had started working on some time ago, and after substantial backlash on how things were being ran, decided to de-scope. My intention at the moment is to look to re-start this work during 2022 and by the end of the year my aspiration is to have moved away from Flarum fully.

    Migrate various aspect of the Freedom Game-Mode to Network Manager

    This is another activity I had hoped to do this year, but to help strip functionality from TFM, I'm keen to move some of the basic functionality TFM does to be managed into the NetworkManager plugin, including rank management, punishments, sanctions, chat and all these sorts of things. This will help get TFM into a better position to eventually be moved over to being stripped back more and we switch to permissions, or ultimately for whatever the longer term plans @"StevenNL2000"#2 has for the Freedom server by reducing the ongoing development overhead of the Freedom game-mode and trying to standardise into common practices where we can.

    @'r00t' You can't on any of the Win 10 ISO's created in the last couple of years. Even the Pro install will force you to use a Microsoft account unless it's not connected to the internet.


    Even domain joining is a bit of a pain but there are ways of doing it in the setup steps, but at least every time I've tried over the last couple of years (Including only a few weeks back doing a Fresh Win 10 install for my parents) I had to pull the network cable physically from the machine before I could create an offline non-Microsoft account.

    @'FT ' There isn't, but we can make the warning plugins show warnings to everyone as if everyone was a staff member.


    I'm not sure that it's a great idea yet, so would want people here to give a pretty compelling reason for making warning details public.

    So my 2 cent on this is that while I have no issue with people hosting / running little mini-game events in the Freedom server, I'm not really wanting to dedicate substantial amounts of effort to facilitating it on the network right now.


    Minigames in reality take quite a substantial amount of development effort (If we want to do something unique) and right now the development focus needs to be on the Freedom game-mode.


    I am however still interested in understanding specific game-modes that the community are interested in, so please if you have a specific game play / experience you think would be cool, I'd like to see those on separate suggestions.

    I don't understand the suggestion itself, and given the strong objections from the community, am going to decline this one.

    It's worth noting that we now have a forum warning system in place, and those warnings are visible to forum staff.


    I don't think having the warnings / sanctions published wider is really something we absolutely need, and I don't think I want us tracking sanctions in multiple places.


    I'd like more feedback.

    Approved, I agree this will be a pretty substantial quality of life improvement while we're using Flarum.


    Due to the current change freeze this will be added next year now. FR-7 raised in Jira to track.

      Telesphoreo I think it's because (at least in Win 10) the user icon still is that.



    It's also funny because that admin interface has far more control and granularity over the local users than they ever put into the main settings. Windows XP through to 7 they had a lot of it in the settings app, but Windows 10 they've stripped nearly all the options back and you have to go in there to do some of the cool stuff.

    Quote

      Telesphoreo This dialog box still exists even in Windows 11

    I will say this has a number of actual pretty valid uses and is super useful in a lot of powershell scripting, mostly though where you're connecting to external services.


    I am surprised though they haven't switched the UI over to the same as they use now for network shares / similar.

    The user as of right now only has one actual forum warning issued.


    If there are posts / threads violating the community guidelines, they need to be flagged and the forum staff team can warn & sanction as appropriate.

    For folks interested, the temporary overworld world files and CoreProtect database has now been uploaded.


    I'm also in the process of getting some of the legacy Freedom-02 CoreProtect dumps uploaded there as well so will update when that's done.

    For the time being I'm going to keep the list where it is, It's not really intended as a public record, and if it needs to be in the future than we can tweak it and find a new home, but I think for now it remaining as is probably makes the most sense.

    So the longer term plan is to switch out the way the portal works, and rather than it try to connect you into Freedom-01, it'll launch the compass menu and you'll be able to pick servers from there. The compass should already show real time server status, though not 100% sure what happens if you try to use a server that's offline, I don't think it lets you.