↩ fionn Some of them are on here - https://forum.totalfreedom.me/…ed-from-the-community/52v
Prozza is also alive and well, he's finished college and was working full time last I spoke to him.
↩ fionn Some of them are on here - https://forum.totalfreedom.me/…ed-from-the-community/52v
Prozza is also alive and well, he's finished college and was working full time last I spoke to him.
We aren't planning on making use of Reddit at the current time so there is no requirement for this. Denied.
↩ Telesphoreo So that's built into TFM, that will still remain. It's just the tf!
↩ Telesphoreo Ahh apologies that's my bad. I'm also not saying I personally agree with it, I'm just personally fed up of having the argument with people, the majority don't agree with Discord bots, so getting rid is what we're doing. It's not to say things won't change in the longer term, but I don't see it happening this year / early next year given the other priorities and the amount of work this has taken to get this far.
↩ Telesphoreo I think the logic was if someone's Discord account could be hacked, and as a result would let them use the bot. Again it was a consistent argument that "Discord bots are bad and insecure, get a panel"
In any case, we're not going to support bots going forward, we have a panel and we've decommissioned the server that hosted the bots. It's a waste of developer effort to do custom integration, if we wanted something custom and the community had waited, we'd have written a custom panel to meet our actual requirements instead of a subset of them.
↩ Telesphoreo Various folks on nearly every thread about the panel. The entire point of getting a panel is to remove discord bots permanently from having any interaction with the server, so that's what we're doing.
↩ Telesphoreo Doesn't matter. Community have said discord bots pose a risk to the server security, so we won't be having any going forward to appease those concerns.
For those not aware, maintenance has started.
↩ Telesphoreo The issue is httpd has vulnerabilities that deadlock the server under certain conditions. The original plan was to go ahead and do some reverse proxy setup and actually stop using httpd long term entirely. The short term step is no longer really possible because of how ptero uses docker to expose ports. It's something I'm looking into and am hoping to have a better solution for but for now it's going to simply be re enabled as it was at risk.
↩ DragonSlayer2189 No all tf! Commands will cease to operate.
As part of this migration the current discord bot will also be retired as it will no longer continue working. Once maintenance starts tonight we will shut down the bot.
It shouldn't be a noticeable difference for those in game other than the outage as we will switch the addressing out under the hood.
I object, given https://forum.totalfreedom.me/…mp-bans-me-for-no-reason/ existed it shows the applicant has lied on the first question, because they quite clearly have not read the community guidelines and associated documents.
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Alive and well, not sure what they're up to now but know they're still at least alive. Last I heard they were at Uni but think they've finished now.
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Also alive and well, just doesn't play Minecraft / get involved in any of this sorta stuff.
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Also alive and well, part of "General Chat". Think they occasionally drop in if we as a group get together.
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I'm trying to think who this was, if it's who I think it is (Which it might not be, TheCJGCJG will know for sure) I think they are also alive and well and I think live in the UK now rather than US?
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Very much alive and well, doing quite well with IRL things last I heard.
If folks have any feedback and suggestions, please head on over to this thread so we can collate it nicely - https://forum.totalfreedom.me/…on-1-feedback-suggestions
Hi Folks,
Now that the Anarchy server is well under way, I'd appreciate if any feedback / suggestions for future game-modes could be put on this thread. This should make it easier for me to figure out if we want to run a variant of this in the future or not, and if we do what sort of structure we might want to make it.
I am aware we had a few performance issues at the start, and we're working through those at the moment so hopefully we should not see a repeat of the initial poor performance again the next time we run an event like this, but just any other feedback would be appreciated.
My thanks to folks that have joined and that have been patient as we work through a lot of teething issues.
We have identified some issues with Ptero and our deployment of Ptero, which looks to be causing some of the performance issues, we're going to be looking to stand up an additional node in Ptero which should start to take some of this load, and I'll also see if we can increase the CPU allocation on the current node which should help things.
For those wondering why it didn't kick off at 4PM Today, it's because I had a small brain moment and thought it was tomorrow at 4PM, which is now will be.
↩ Telesphoreo The RC01 release candidate for 2022.02 has this bug. I thought videogamesm12 and Paldiu had cut RC02 but apparently not.