Posts by wild1145

    @fssp#292 By that same logic we're also a survival server, PVP Server, Factions Server and all sorts of other things, because players can do all of those things? I'm really sure what the point you're trying to make is other than to disagree with mine... My issue is we're not a creative feebuild server, and we've never ever advertised as one from what I can see, so I'm not sure why we're suddenly clinging to this idea?


    That makes sense, and I'm not asking for it to be approved right here and now, and I agree that we shouldn't be implementing suggestions until we have a new owner, In fact I'm not sure that's entirely really allowed, the entire point right now is to just keep the lights on and the owners seat warm while we appoint a new one. All I want is people to think and consider what I'm suggesting. I don't think it's all that "out there" of an idea, and if it is that people suggested the other way, then that's fine, but suggestions can change and be re-visited by new ones. Otherwise we'd need to make a hell of a lot of changes to make it back to how the original suggestions for half the servers functionality works...


    My view is as long as it's clear the overworld is not a permanent world, and if you build in it it's at your own risk if you don't bother saving it as a schematic, this should only add value to the server by making it look more tidy and welcoming and giving people like myself who aren't interested in building and never have been, something else to do other than sit somewhere on the server and just chat in the chat...

    The server itself is back to how Seth left it, and I've intentionally not bothered setting up a panel because I don't know where the server will be hosted after the new owner comes in, and it seemed a massive waste of time. Especially given the server WAS performing very well on the temporary server and before we restored Seth's server files.


    I've locked it down because last time when I gave more people access, there were unauthorised changes to server files by more than one person it seems, and it means it's impossible for me to track what's going on, and I get the blame for interfering with server files that I'm not allowed to touch, so it got locked down this time to just those on the ATLAS Corporate VPN, because it's my company who ultimately is paying for the server right now, and that's the only VPN I use and I've got a dynamic IP.


    I don't care who gets added to the server, as long as all the executives agree (as per the ownership policy) and people don't come crying to me or hold me in any way responsible when server files are fucked with.


    Also, we're not actually solving the problem here which is the server keeps crashing. As I say, it was absolutely fine before, but we're just restored 60 fucking gigabites of server world files... Including 1 world which is empty and nobody uses any more... I can give every senior admin on the server access to SSH if that's what's wanted, but it wont' stop the crashes, and that I think is actually what needs to be looked into here...


    I have also proposed a solution to properly get the TotalFreedom discord bot the ability to kill and then start the server, which is what we need because something's causing the JVM to hang, which is why my uptime checks don't report the server as down, and ring my phone to alert me overnight... If that's something that people want to run with we can, but it still doesn't solve the root cause of the issue.

    @fssp#235 While I agree that has something to do with it, as it always would have, I disagree that it was the entire reason... We had OP's regularly exploring the new world files that were uploaded and getting to play in there. I'll also say the server run a shit tonne better with those substantially smaller worlds (Oh what a surprise).


    The ownership policy has nothing to do with this suggestion, and I'm also not saying we should be forcing it through. I've raised the suggestion now because I think it warrants a discussion, certainly shouldn't be implemented until the new owner comes in to force, the same as all the suggestions. It's the role of the executives to maintain the server as a collective while the process is ongoing...

    @fssp#234 The server is not advertised nor has it ever been advertised as a creative server? Players can come on and choose their gamemode and do as they please? If they want to PVP in survival then they can, but that doesn't make us a survival server?


    The server is a "FreeOP" type server, however you want to word it, if people genuinely wanted a creative free-build server why would they come to us? There are a million servers out there dedicated to that, the fact is yes you can creatively build on our server, but it's not the main thing the server has historically been known for. Now, if the intention is to change what the server's core setup is, then that's fine. But we should be removing TFM, de-opping everyone and rolling out a standard perms scheme, and all sorts of other things.


    Until that happens though, I maintain my argument that there should be some level of variety and things to do on the world. With pre-set overworld maps it gives players who don't want to come on and build places to explore and maps to interact with, that's the entire point of them being a thing. The reason we stopped doing it wasn't because players hated it (Most never had much to say on it) but because it got technically difficult to do when we lost Clanforge and later more so when we added CoreProtect...


    The current worlds on the server I don't believe is sustainable, they're massive worlds for one thing, which doesn't help the servers performance, and frankly they always look an absolute mess. Why would you want to stick around on a "Creative Freebuild server" that looks like it's just been greifed constantly... Which is what the area around whatever spawn always looks like. At least with pre-set overworld maps you have a clean (or somewhere that can be clean) and tidy environment that welcomes players, rather than giving a rather shite first impression.

    @Panther#232 But we're not a creative server... There are a million other creative servers out there, many of them probably more appropriate for people that just want to play in creative. The fact we save builds at all surprises me, because that's never been the point of TF, the point's been to do what you want, but be aware stuff needs to get wiped.


    There are a lot of other good reasons to regularly purge worlds anyway, or at least tidy them up. I think it looks awful that most of the time when you join the server, the entire area around spawn looks like it's been destroyed, and if I wanted to be on a creative server, the first thing I'd do is log off and go somewhere else at that point.


    Ultimately if we want to be a creative server, then we should be, but if we're going to do that, we should be dropping TFM and the whole everyone's an OP thing and totally re-brand ourselves into something different, because TF != Creative Freebuild server...

    @lyicx#227 I think we already have too many worlds running to be honest, and it's not sustainable. I've got other thought on how to fix that but I don't see why the overworld isn't something we're in a position to be able to restore if we so wanted to... It feels like an excellent way to actually get people engaged and interested in new stuff and can show off the builds.


    I don't really see the issue with having 1 world that's regularly re-set and one that is far less frequently re-set. At TF's peak we would re-set both worlds potentially multiple times a day...

    @zekurt#226 And yet, when we were doing it last week due to it being a temporary server we were averaging 30 players... If there is nothing new for players to do, why would they keep coming back? Different worlds make there actually things players can do, and if they want to just build, then they can...

    @StevenNL2000#218 Yes, I had hoped to have actually published a privacy policy and the other bits and pieces required before hosting the forums, but unfortunately that hasn't gone quite to plan. Though one is being worked through at the moment and will then be published accordingly.


    And you're right it should well sort many of the issues out, but again assumes we have multiple owners which may not happen for all we know. Either way, I'm not sure an official archiver is ever going to able to actually do this in an effective and meaningful way.

    @DragonSlayer2189#215 That's not the point though... They would still have ALL our personal data to do as they please with, which is the issue...


    The only way I could ever see this being remotely viable is if multiple people hold parts of the encryption password so you end up needing 3-4 people to all agree to restore the backup, but then you end up in the issue where if one doesn't want to or goes AWOL, you're fucked back to where you were...

    @elmon#201 TF was never originally a building server, there are millions of those out there. I'm not saying to re-set all the worlds, but with our current setup it's just not sustainable I think never to refresh worlds.


    We still would have a plot world and Flatlands world people can build in, and given we were getting a lot more players when we were wiping builds and such it feels like something that could well attract more players back in. There are loads of great maps we can be showcasing and letting people explore, and frankly they can go and abuse them as well if they really want, at the end of the day it's disposable then. If people want to just crack on and build they've got a plot world to do it...

    @StevenNL2000#199 It does and it doesn't... There are still legal concerns that would need to be addressed in terms of GDPR Data ownership and processing, which unless someone's going to register a legal entity that is TF will be prevalent, but equally that happens if it's 1 or 100 owners, the difference being it's simpler with fewer owners.


    There would also still be data security concerns that I for one would want answered before I'd be comfortable with random people potentially holding personal data on me...

    @Telesphoreo#192 Yeah, to be honest the reason I refused to move to Flarum when Seth was running it was over concerns of data security and privacy...


    I think with whatever we do there will be a risk of data loss, that is the nature of things because ultimately an owner isn't really supposed to be replaced in the way we've tried to setup here, and as proved even if you host with a 3rd party as long as someone has access to delete stuff there is a risk.


    I'm just not sure to be honest this is the solution to the problem we're all facing.

    This is something we used to do and I think it worked really well.


    The main world of TF I think should be regularly re-set and pre-loaded maps restored on to the server. I've been noseying around the MB World for example and there are so many great builds that could be put as part of an actual map, and used as a spawn overworld.


    This is something that we used to do on TF back when we had Clanforge, and is something I was doing for a while when we had the temporary server, and people seemed to enjoy exploring new maps in the overworld.


    We can now if we want to programmatically delete the overworlds coreprotect data, restore a map backup and make the old overworlds available to download if people want, and schematics are already persisted as well.


    It feels like a good way to spice things up a bit, while still fostering an environment for building.


    Any thoughts?

    I would suggest this needs some serious thought, there are a number of legal implications that need to be thought through, along with ethical concerns around random people storing everyone's data...

    @zeseryu#152 I'm not sure, I've just put on here what I was given! Given it was on MyBB when it was archived I'm assuming it was either transferred and updated or intentionally changed. It's not likely to have bought over an "old" version of a proboards thread given I don't think you can view history...

    @zeseryu#145 The re-instatement policy currently on this forum is the one that was on MyBB. If it was changed on Flarum and someone can give me a solid copy of it I'll go and edit it to overwrite it, but it looks like your changes for the time box restrictions were removed when it got moved to MyBB I'm guessing.

    @elmon#138 That's cool, had forgot we never merged the plan data from the last few days where the server was running off an old backup 😂 I'll be around in the next few days so will get that play time up :)

    Ultimately if nothing else it probably makes some level of sense to have admin access for as long as I'm hosting the server, makes it a bit easier to troubleshoot things and to announce if the server needs a reboot. Would also be quite nice to be more active back within the community in an actual admin capacity :)

    1. Your Minecraft name: Wild1145


    2. Are you using the same forum & Minecraft account that you used when you were a staff member in the past? (Yes or No). If no, state all former account names and be prepared to verify that you're not an imposter. No, though I never registered on these forums, I'm hoping the fact I created them can sorta prove I am who I claim to be?


    Note: Reinstatements will not be approved until the EAO can positively verify that the person applying for reinstatement is the same as the past admin - the burden of proof is on the person requesting reinstatement.


    3. What rank were you (Moderator, Administrator) and the approx dates you were a staff member: (e.g. super admin from Jun 2010 - Jan 2013) Senior Admin, not sure on exact dates due to not being able to see my old posts in Proboards but somewhere around 2014 I think I got senior admin and think it would have been around 2017/2018 I ended up going properly inactive.


    **4. Why were you removed from your staff position? (Answer one below and exclude the rest)


    a. For long term inactivity? (Yes or No) If Yes, did you post an inactivity notice or did you leave without notice - please explain if no notice was left.**


    Fairly sure I left an inactivity notice, I was around as an OP after I went inactive but was only on the forums.


    **5. If you were removed just for long term inactivity (yes to 4a above and no to 4b thru 4e), please skip to Q 6 otherwise you must answer this question: What current activities have you performed to merit reinstatement?


    a. Filed griefer reports on the forum
    b. Assisted new or existing players (explain how)
    c. Creative endeavors such as making promotional videos for TF (If Yes, give examples)
    d. Have assisted in TF development activities such as contributing to TFM (If Yes, give examples)
    e. Have assisted in improving policy or general moderation of the TF server or forum? (if Yes, give examples)
    f. Other (provide detailed explanation)**


    6. If you are reinstated, how often will you be able to do staff duties? It will depend, but probably a few hours a week most weeks. Sometimes a bit more, sometimes a bit less.


    7. Have you reviewed the server rules and banning protocols to ensure you're up to speed on any changes that might have occurred since your return from inactivity? Yes, I've read through all the policies I've posted here at least. Will update myself as more get posted.


    8. Do you have a family member that's been on the perm ban list within the past 60 days? If yes, your request will be denied with the exception of the allowance in rule 18 of https://totalfreedom.boards.net/thread/3...cklist-nov No