So I think for me, your first line here really sorta summed it up for me
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Total Freedom is a terrible creative server with lack of building tools
And I think it does highlight a rather interesting point from my perspective because I has never seen TF as a creative server until I took over as owner, I had always been attracted to TF because fo the all-op and more anarchy side of the server rather than the creative side. But I think your right, there is a large creative community, and the server as you say is not a great experience for those who are interested purely in the creative side of things.
Some of this has been covered directly / indirectly in my other thread here - https://forum.totalfreedom.me/d/458-an-update-plans-for-2021
Lack Of Build Tools: This is an area I will admit I know very little about generally. If we can enable tools that bring a better experience to the general players on the server, and have it enabled for everyone, that's a win in my books. There is a balance to be had between enabling these tools, and working on other aspects for the server.
Grief Protection: Work is being done to resolve this. Part of the issue has been identified with people killing the server, and stopping blocks being logged. We've been able to prove that CoreProtect does log pretty much everything we care about, but when people kill the server it breaks things. We need to work out a good way to fix that because no matter what plugin we use that's a problem. I'll also say that we are looking at alternative plugins in the hopes we can find something that runs quicker at the scale we're talking (We've got around 50-60GB of CoreProtect block data stored in the dB at the moment) and that hopefully is able to write block changes to the dB at the same time as it is running rollbacks so this issue is minimised.
Limited WorldEdit Access: I appreciate the detail here (And may re-touch on this point) but ultimately my view is that we should be unlocking as much access is viable, without enabling those who want to destroy things with tools that can't be tracked back. I think there have been some other suggestions as well, but at least at the moment I'm aware that the dev team are looking at viability to disable gravity (Something we did have before but I think the community felt they'd rather have gravity over the blocks) and once that's in place, we can look to start enabling more of these commands and the extra WorldEdit functionality.
Crashing: We're currently working as a matter of priority to get to the bottom of why we're having instability on the servers, we know part of this is down to the quantity of plugins and some of them being less than ideal for running a server at scale with along with the massive map sizes. As part of the work we're doing with ATLAS there is infrastructure improvements being worked through at the moment which I'm hoping will help with some of this, but the developers have been tasked with investigating the crash reports we've been getting to see if it's issues with plugins that we can fix. It's being worked on as I say as a high priority action.
PlotWorld: The current intent for this I've covered off elsewhere, however unfortunately if we remove it entirely or shrink them, it's the same result. Everyone's builds would be lost. You can't (At least from what I've seen) re-size the plots without having to regenerate the world entirely, which would be less than ideal. My hope is once we've moved it to it's own server it'll be better known (As it'll have an easy way to be signposted to new players) and we can make other quality of life improvements such as increasing the render distance and other things like I mentioned on that thread.
Build Battles / Similar: Something I'm a firm supporter of, we have historically seemed to have a lack of engagement from the community in terms of interest, I'm hoping as we start to be able to run additional game modes and mini-games even potentially, we can have other ways to engage in the community and hopefully they'll have a better turn out in the future.
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@Miwojedk#3956 they are not aware that they are supposed to save their builds as schematics whilst in flatlands/overworld (again, because it is not mentioned anywhere).
On this specific point, that's because (As I understand) they're not supposed to need to anymore... The entire point of not doing map resets and having CoreProtect and such was to stop players needing to save their stuff in schematics.
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@Miwojedk#3956 but for the past three days World Edit has been blocked for me in the MBW. I’ve notified nearly all executives (incl. Wild) of this issue, and still nothing has happened.
It's been flagged with the development team, I'll chase it up and work out what's going on with this...
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@Miwojedk#3956 (even for Master Builders)
I'm heavily against creating Master Builder as a weird inter-rank between Op's and admins. If it's usable by an Mb I'd like it to be issued to Op's as well unless there is a really good reason that can't be the case...
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@Miwojedk#3956 I recently saw a message on the Discord server which prompted me to create this thread. It read something akin to:
“Congratulations to Lykhant for being the first ECD in TF history to actually complete a build (TF HUB) that ends up being used”
Now, the following is not to throw shade at @Lykhant, I think they are a great ECD, and I am very pleased with the hub: especially the christmas theme. But I have two overarching issues with the above quote:
1) It’s a falsehood to say that Lykhant is the only ECD in TF history to complete a build that ends up being used. (Literally ask anyone before 17’ of any builds/spawns I supplied.)
2) That it completely glosses over the fact that I, alongside the MB team, made – three – different spawns to be used for the server. Two got ruined in two different MBW griefs, and the last is basically stood finished in MBW, but was interupted by a (nonsensical) ECD voteoff to remove me from the position. These are the images I have in my screenshots folder from different time periods (unsorted). Keep in mind, these are far from the finished versions which were present in the MBW prior to the grief:
The island spawn:
https://imgur.com/a/oyl9uT5
The forest spawn:
https://imgur.com/a/D72eg7g
The Mansion:
https://imgur.com/a/Tsmsy7c
The Valley spawn can be seen in the MBW at present date.
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So I think that entire comment was made in jest after some of the recent issues and the rush that was required to get the hub up and running.
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@Miwojedk#3956 The MBW has been griefed at least on three different occassions. A world that is given to Master Builders to have a permanent place to hold their builds. We did not even have a recent backup of the world. This is an utter tragedy in my eyes. Many hours lost because of poor server management.
I will say there are complexities in getting the server backed up, when you have a server that's growing as large as this is, the standard backups that I've got for example means the server freezes for quite a while during the backup process. That's less of a concern now we have 2 Freedom servers, but with the size of the worlds and all that, I will say there is some decent complexity involved and why it's not a clear cut thing all the time.
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@Miwojedk#3956 (As I am writing this: I just went on the server to count the size of the plots in the Plotworld. But as I enter the command //count I am once again met with “You are not permitted to do that”. This is a joke. )
Was it on your plot? If not then that would be why I'm guessing.
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@Miwojedk#3956 his is actually an increase since Seth managed the server as far as I am aware.
FWIW it's not, it's exactly the same world and config.
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@Miwojedk#3956 shitty plots scattered about.
I am working on cleaning the plots up, it's a slow process and other big issues have come up and threads like this felt like they needed a reply more than me going through working on that.
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@Miwojedk#3956 I have suggested this before: Make a grand spawn with MB plots located near the spawn in order to inspire and entice the average player to build.
That's one of the things I'm already looking into. I think Fionn currently own's the "Centre" plot which is empty, my intent is to steal that from him and that will become a large scale build project, it's just not something I've been able to prioritise or really get further than going "Wouldn't it be a good idea" in my head.
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@Miwojedk#3956 Commands such as //count, //brush should be avaliable to the average player (certainly in the plotworld, and perhaps in an almost unlimited manner in other worlds).
Think they should already work most of the time?
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@Miwojedk#3956 Fix the ludicrous time it takes to perform a single edit with World Edit.
I agree, I think I've said somewhere else (Maybe here maybe not) that I want to re-review that configuration and look to try and get that tuned slightly more effectively based on the hardware we run on.
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@Miwojedk#3956 All banned blocks should be reviewed, every blocked command should be reviewed, every restriction should be discussed.
In slower time that's viable, I'd suggest if people have blocks they want reviewed in the shorter term then we can review those separately.
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@Miwojedk#3956 Systems such as the schematic repository, wherein players can download their own schematic from the server and also upload an outside schematic to the server, however, once again this is too limited. The average player should be able to upload their own schematic to the server without an Admin’s help. If the schematic is crude, too big, or used to crash the server, then this should be handled – ingame – not by blocking the function entirely. (is the schematic repository even avaliable anymore?)
It's certainly something to look into, I want to re-jig schematics in general along with the HTTPD setup for the server. Upload needs some thinking out for various reasons (Virus's and stuff being one) but something I'm open to discussing as part of the overall HTTPD review.
Hopefully that covers off most of your points? I don't think I've missed anything but yell if I have.