Posts by wild1145

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    @Telesphoreo#7060 This whole thing sounds like an aggressive and frankly a dick move. Firstly, I think players should always connect to the server they were last on. If it's down (which wouldn't surprise me), then default to the hub.

    I have no specific issue with doing that. It's never had a suggestion thread for it. We default people to the hub because that feels like sensible behaviour and common practice.

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    @Telesphoreo#7060 And I also think you should be able to put in a 01 or 02 in the IP to let people connect directly.

    Simply won't do this. Makes it impossible to effectively use the benefits of the way we've got the network setup where we can dynamically add servers on the fly without a bungee restart. And again longer term I don't really want people joining specific servers directly, I want people to all come in on the play ip not a sub domain of it.

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    @Telesphoreo#7060 Lastly, I don't think your metrics are accurate at all. I

    I pulled them from network manager which logs the host name players use to connect. It quite literally can't be wrong.

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    @Telesphoreo#7060 I doubt most of the players know you can add freedom to the domain to connect. If you were to let every single player who used only the play subdomain, I'm pretty sure they would start using freedom too. But I still think you're on purposely complicating how people connect just because you can rather than doing what's best for the players and server

    There's nothing stopping people, but I'm not going to advertise a behaviour which I have already deemed to be legacy and end of life. The freedom subdomain will be deleted in the future as will the smp host name and others. It's currently only still in place for anyone who uses it or has historically used it (smp this is) and freedom was to try to keep people a bit happy who couldn't be bothered to walk through a fucking portal or use a quick selector to change server from the hub...


    People should connect using play.totalfreedom.me and nothing else. It's that simple. That's the official way to connect and is how I want people to connect. I want people to know about other game modes we have to offer even if they only play in game and a hub is the best way to do that. As I say though I have no issue with people rejoining the last server they were on in principle, and I'd welcome someone writing it up as a suggestion so it can be talked through properly.

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    @Miwojedk#7048 What makes you think this? I've seen plenty of old timers returning over the years to play on the server for months, even years. Mohinder returned during the summer for a couple of months as an example. Zekurt returned, Zevante returned, xFilez returned, Miwojedk returned.

    And in all of those cases, a very simple reinstatement wasn't that difficult was it? Hell I'm one of the people that came back from time to time, I did to re-instate as a senior admin to be eligible to take over as owner. The very minimal activity requirement for reinstatement wasn't really that big of a deal... If people are returning for a few months or even a few weeks then odds are they'll have hit the activity requirement and just need to post a thread here which if they've inactive for a while is no bad thing anyway to make sure that they have a working forum account and can access things like the conduct policy.


    If you can't maintain 6 hours a month regularly, then again that's fine but either make that clear and tell us up front as an inactivity notice, or accept that you'll just have to reinstate when in a few months you get the itch back to play the game... What I was referring to were people naturally finding other things and their time dipping as a result, which is totally normal and happens to us all.

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    @Miwojedk#7048 You know this is silly. The Admins who return have already been through the vetting process that is the application, whereas random ops haven't. As long as the Admins are up to date with the conduct policy, then I can't see why they would have any trouble adminstrating.

    Yeah, but you hopefully see my point. An admin that plays 20mins a month is probably going to be less likely generally to keep up to date with the rules than an admin that barely plays on the server and barely interacts with the community. Silly yes, but not that far from reality.

    @Miwojedk#7043 Which sounds great, but for the most part the admins that get removed on inactivity reports, tend to drop off with their activity to the point of barely logging in at all, at that point sure it's nice to have them, but I might as well (In a lot of cases anyway) give random OP's admin without an application, if an admin is logging in that in frequently the odds are the OP's would know the state of the server better than an admin that logs in for 30mins a month at best... Which is the entire point of the removals.


    I really don't think it's much to ask for people that are interested to be able go give up 6 hours in a 30 day window to sit on a server and not be AFK... I'd say that's a low threshold and given the only requirement to reinstate is to have 3 hours (I think it was) activity in the 7 days before you post your reinstatement, again I'm not entirely sure we're creating that high of a bar of re-entry in the first place...

    I've had to moderate some posts that seem to be straying somewhat off topic and of no relevance to this thread. Please keep the conversation on topic, I don't mind some discussion but it should remain relevant to the application.

    @Miwojedk#7030 I'm not disagreeing, my question is why does retaining inactive admins that clearly have no interest in administrating make a difference to that? That seems to be the main counter point, that we shouldn't do these checks ever and be grateful anyone wants to admin for even 10mins a month... I just want to know why that would improve the quality of life on the server.

    @StevenNL2000#7025 Technical debt specifically, none. It's just not the way in which I had designed the hostnames to work.


    In NM there is a group called "Freedom" which the sub-domain points to, and likewise the "SPM" server group has the smp hostname pointing to it.


    The issue seems to be if you use forced hosts like we do in this configuration, bungee won't route you back to the hub if you just fail to connect, which is what we've seen on a few occasions in the original configuration that I had mis-configured, instead the client just fails to connect.


    The bottom line for me is the freedom. and smp. hostnames were never intended to be permanent and if I'm honest the less people who want to use them, the better! I'd much rather people join via the hub so that as more game modes come online they get that choice and know about it, but also if we do have other major issues like when Freedom-01 was getting the shit kicked out of it we can easily re-route players to Freedom-02 or another server or the hub in general...

    I will paste here the same as I did on the candidates recommendation request.

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    I will also say to admins considering their position on this thread, to make assessments of candidates based on more recent behaviours rather than everything a candidate has ever done, if we judged everyone on their life history we'd all be fucked.

    While I'm not going to give you my recommendation (They're rare and I intend it to stay that way) I do feel you've been a very active member of the community and do your best to help, with that in mind I am quite content that regardless of the output of this thread and regardless of if you do or do not get recommendations I will make an exception to the admin application policy and you can make an application when you're ready to do so even if it does not include any recommendations.


    I will also say to admins considering their position on this thread, to make assessments of candidates based on more recent behaviours rather than everything a candidate has ever done, if we judged everyone on their life history we'd all be fucked.

    @chargenation1158#6973 If people genuinely want this and have an interest in it (Because I've never heard of such a server outside of joke threads here much less played it) we can set it up as part of the TF Network like we do with the Freedom and SMP servers. Hosting it isn't a concern, getting support and an actual player base is.

    So to be perfectly honest, if you can't dedicated 6 hours over the course of 30 days to just be online and not AFK... I'm not sure the value in retaining the person as an active admin when it's trivial to re-instate.


    I appreciate the argument here that the lack of players if "The problem" but it's not "This" problem. The issue is there is just no actual value in having an entire admin team made up of 90% inactive admins, or ones that come on just to shit stir for an hour every 6 months...


    To be brutally honest, 6 hours is a very low bar we've set, it's what, an hour and a half a week if you break it down... I don't feel that we're asking all that much from people, and if they can't dedicate that time at the moment that's fine, they can always come back if they decide they want to dedicate that time in the future.


    I'd personally rather have a handful of semi to fully active admins than a bloated staff list with admins that have no desire / time to administrate or even play on the server. Again this isn't some metric about time spent actually administrating, this is just being on Freedom-01 (Atm) and not being AFK...

    @UnderTails#6940 I can't see anyone actually reacting to the change... I see people joining and leaving... Nobody has said anything, and nobody seems to actually care.


    As I say, we want players by default to come in via the hub, so they can see all the game modes we have to offer, and while at this moment that's back down to 1, it won't be in the longer term, I didn't expect SMP to be taken down to re-work so quickly, and had hoped by the time we come to re-doing / changing SMP we would have the other game modes / servers setup that we've been working on.

    @UnderTails#6877 the point is this isn't a bug... It's literally the intended functionality...


    I literally don't want people joining game modes directly, I want them to go via the hub. It makes things so much easier if I need to do emergency maintenance or similar not to end up with people trying to join servers that are down... The fact it routed to freedom 1 has causes so many issues when freedom 1 crashes or is otherwise down and we lose even more players.

    @UnderTails#6874 no. If you don't want to play freedom 2 go via the hub like everyone else. Or accept you might have to run the command to go back to freedom 1...


    The server group specific DNS was not something that is even designed to be permanent it was there while people got used to having a hub again.

    @UnderTails#6871 it's an inconvenience to you.


    For the record, over 75% of players join via the standard play. Address, and as such via the hub. You seem to be just about the only person who actually disliked it.


    The freedom. Address was setup to satisfy you and a couple of other people who didn't like the hub, the solution is to route it to the free op server group which originally did only contain freedom 1 and due to an issue when we did maintenance last we never re added freedom 2 back into it.


    You're overstating a problem that the vast majority of our player base don't have...

    @UnderTails#6867 freedom 2 exists because freedom 1 has stability problems that I can't fix... And because at the time freedom 1 was under a major attack that I also couldn't fix.


    You are routed to a random server that is available and otherwise it'll route between the ones online.


    I've fixed a major issue with retaining players when freedom 1 dies by offering some way for people to continue having fun. No its not perfect but it's just about the best I could do in the circumstances.


    If you don't like the 50/50 chance do what I've been asking people to do from the start and use the hub like it's designed.

    @UnderTails#6864 freedom 2 provides an older style of freedom server and allows us to actually regularly reset the map which a few people in the community have asked for.


    It's not used because people don't tend to know it's a thing, and because the bug meant people never were routed to it on the freedom address.


    We may in the future re visit if we want to maintain both servers, but at least with the current stability issues on freedom 1 and where people killing the server are causing much bigger issues.


    If you want to get rid of freedom 2 make a suggestion, but it is there for a reason and is going to be useful soon where freedom 1 will likely need an extended outage to move it to new infra.

    @UnderTails#6860 the idea is you go to a freedom server. If you want to pick the server you join use the main ip and use the server selector in the hub.


    We won't add something that routes directly to freedom 1.


    As I say, this is the way things were designed from the start of the bungee setup. It's not a bug it's part of the design...