As stated, covered by existing rules.
Posts by wild1145
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@Luke#17057 Those are exclusive to Discord FWIW, this is talking about adding a new rank inside of the FreeOP Gamemode...
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Unfortunately this is a current limitation of Flarum, and not one that's worth us trying to fix imho.
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If anyone is able to provide a link to an extension that would do this, I'll give it a look, I did a quick google but no joy.
If nobody's able to provide a way of actually doing this in the next week or two I'll close this as rejected.
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So for folks interested, this is the breakdown of folks who try to connect to the network based on MC Version, now the 1.16.X Stats will be skewed because they actually can connect.
With that in mind, I would imagine if we were to be targeting a different MC version other than "The latest" (Which we currently do) we'd probably look at 1.8.x because people seem to already be trying to connect on that.
With that said though, right now the focus is getting the current network growing, legacy versions might be something we do in the future, but we're just not there yet.
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I'll approve and close this given it seems to already have been done.
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As far as I'm aware, this is one of the "Perks" of the shop item...
I'd be open to the idea of being able to "Buy" an item from the shop that makes you immune from it's affects for a set amount of time though, given our economy is already fucked with coins we can always make it worse...
Would appreciate more input on this either way.
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So the /auc command under https://forum.totalfreedom.me/d/26-old-suggestions is something we had previously approved.
Does that do what you want or does this need something more. Forgive me, I've only skim read so if it's obvious it's my bad!
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Denied, see Steven's response and other similar threads to this.
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OP deleted thread. Denied.
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I'm bumping this so it's not forgotten.
I'm still in a few minds around where this would fit in to the network going forward, one activity that I'm hoping we can start in the next month or so is splitting the current Freedom-01 worlds (AdminWorld, Plot World, MB World anyway) into their own servers rather than just worlds on the FreeOP Servers.
I'm 50/50 on if this makes sense to live as part of the "FreeOP" Gamemode or if we'd want this as it's own "Creative" Server.
Agree we should do it, people clearly think it'll be useful, just need to work through where it'll live.
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So I've taken a look at the Essentials MOTD
Code&6Welcome, {PLAYER}&6! &4&lYou are playing on FREEDOM-02 - Maps are reguarly wiped &dPlease Use WorldEdit to save your builds &6Type &c/help&6 for a list of commands. &6Type &c/list&6 to see who else is online. &6Players online:&c {ONLINE} &6- World time:&c {WORLDTIME12} &aUse /freedom-01 to go to the standard FreeOP ServerI'll add a line in there like the /help and /list lines to tell people to use /rules to read the rules.
Related to this I think RedEastWood is working with Fleek on a new MOTD type thing for players on first join, where we can make this even more clear.
Approved (Despite my arguments on here). Should now be live on Freedom-01 and 02.
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I've raised FS-237 as an investigation ticket into finding a better way of managing /toggle as it scales into the future.
Given toggle will need a re-write / major overhaul to make this suggestion happen, I'm going to suggest we hold off, and wait for the outcome of 237 to dictate how we should manage these toggles going forward.
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This somehow got 100% approval, so will get on this in the coming weeks.
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@Folfy_Blue#17022 Yes, it tends to be used more for trolling at this point, but even then admins should stop orbiting you manually... Possibly admins haven't had the training needed to highlight that it's not a time based command.
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I've approved the counter suggestion I raised here as that seems to have support and fit the theme.
FS-235 is to allow OP's to toggle their own Invsee from other OP's
FS-236 is to replace the current admin invsee protection with per-admin settings, with a default being set in the TFM config. -
Would appreciate some input from Fleek on this one, not sure if we want to go re-inventing death messages or if there's something more sensible we should be looking at?
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@Folfy_Blue#17018 The point of the command is that it doesn't stop. It's designed to deal with the type of trolls that you don't want to ban, but want to make rage quit.
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Can I ask the obvious question.
What's the use-case for needing this in the first place? Just trying to work through in my head when this would actually be used other than to lag the shit out of the server...