wild1145 StevenNL2000 Paldiu Given that many people like tf!l to see who is online on the server and a few other commands, would it not be wise to implement those commands into TFM? The only downfall is that they won't work when the server is offline.
Posts by Fleek
Please Note: The TotalFreedom Forum has now been put into a read-only mode. Total Freedom has now closed down and will not be returning in any way, shape or form. It has been a pleasure to lead this community and I wish you all the best for your futures.
-
-
-
Ah yes, 4.3 - where you have to edit saconfig.yml to change people's rank, login messages and more.
-
Read the error (or paste them) - they'll tell you why the plugin has been disabled.
Quote↩ @'kanst' Add the worldguard plugin (requires WorldEdit) to your server
Dependencies aren't required to get the plugin to work (at least for the latest version).
-
What is the actual error? Do you have a copy of the whole stack trace? Is the issue related to the Discord integration? If you can't post it here, please DM me on Discord instead.
-
-
Head of operators when?
-
-
Welcome to the ex-executive gang! We're happy to have you in our team!
-
Have you checked to ensure the cables from the case are connected to the correct slots? It happens to me twice while building my PC. And I'm pretty sure you'll need to ensure the RAM is seated correctly to get everything to work. Please let me know if that's incorrect - it's just from my experience trying to start my PC, but it turns out I didn't insert the RAM properly.
-
-
Quote
↩ Deauthorized But a Captcha is an effective solution when it comes to spambots, I definitely agree on that. Do you know why the plugin was removed by any chance?
It is most likely because it hasn't been updated for a long time, and no one could be bothered.
-
↩ Deauthorized A lot of false positives - I remember not being able to join due to the system thinking my IP is a VPN/proxy when it isn't.
-
I object. We used to have this system, but we removed it because it causes issues (as far as I remember). We did have a captcha plugin (a TF veteran, Hockey, created that) to whitelist your IP if you pass the captcha on a link provided on a kick - while it's not perfect, it mainly did the job of preventing bots.
-
↩ videogamesm12 Right, I missed that part.
-
↩ videogamesm12 It does… It extends from PlayerMoveEvent which extends from PlayerEvent - do event.getPlayer().getUniqueId()… Unless I missed something?
-
Quote
↩ Deauthorized Limiting the amount of entities per chunk or world was what I felt would work best in the first place, but due to the lack of developers and how complex such a feature seemed I felt like at the time some other kind of solution would work better, such as clearing server entities on restart.
It's not complex, I can implement it, but it would have to wait until next week when I am home.
-
We will not be blocking anything unless it's necessary. Minecarts will not be blocked as there is a way to prevent/limit the amount per chunk.
-
You might wanna fix this line: https://github.com/PlexDevelopmen…istCMD.java#L27 - at the moment, if there is more than one player online, it will show XXXXX 2 players (double space) 20 players where (double space) is actual space.
-
↩ gamingto12 Any available port and not being used. For example, if your server is running on port 25565, you cannot use the same port for BukkitTelnet - it runs separately to the server.