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↩ RedEastWood The entire concept of a different experience is incredibly difficult in sports games as the game is entirely dependant on providing the same experience.
Well most of the changes are due to the increasingly competitive nature of the game and the fact that the playerbase usually finds several mechanics and attributes that are better than others. In recent years especially that's become more apparent - to give a direct example as best as I can, in FIFA 19, longshots and headed goals were especially popular, in particular an "overpowered" player item was the 6'5" Zlatan Ibrahimovic. His balance of stats for the games meta were appropriate - he featured high heading accuracy, volleys, reactions and composure, the latter two being utterly crucial stats for strikers. If they were lower, the players shots would be very inaccurate even if their other stats said they should be other wise.
FIFA 20, the next year, noticeably changed that. It tried to balance out the overpowered mechanics from the year before by nerfing volleys and headers, as well as the impact of the composure attribute. But it did it too well, to the point where using a tall striker with good heading was actually a disadvantage over shorter options. Now, agility and balance would be two extremely important factors to a players ability, more than the year before, as well as the 5 star weak foot (out of 5) attribute being crucial for any player wanting to score goals. This meant the likes of Wissam Ben Yedder was an extremely popular option up front, despite the likes of Luis Suarez and Robert Lewandowski both looking like "better" options on paper and according to the previous year.
Hope I explained that at least a little bit okay