I've noticed that TotalFreedom coins are currently worthless, useless and pointless. The following paragraphs should inform you of why I've came to that conclusion, and what I personally believe should be done about it.
The items in the shops are basically impossible to get without grinding reactions. Reactions appear every 5 minutes, and are currently configured to award player 10 coins. Here are some of the costs of the items in the shop, how much they cost, how many reactions you need to complete from a new account to make that money and how long you have to spend staring at your screen to complete those reactions:
Stacking Potato: 300 coins, 30 reactions, 2 and a half hours.
Lightning Rod: 1000 coins, 100 reactions, 8 hours and 20 minutes.
Rainbow Trail: 1500 coins, 150 reactions, 12 and a half hours.
This doesn't even take into account other people claiming reactions or the obvious breaks you'll need in-between reactions. Granted, players could indeed spread this across multiple days but... why would you be willing to invest that much time into a rod that spawns lightning bolts or an item that spawns rainbow wool behind you?
Maybe this could indeed work as a player retention technique in 2020/21, when everyone collectively had a lot more free time on their hands, but that certainly isn't the case anymore.
The reaction system being the only real method of earning coins will inevitably lead to player burnout.
You also can't currently use TF Coins for anything outside of the shop.
Now, here's what I suggest we do about it:
- Don't allow executives to gift themselves money. As we've seen in the real world, printing money seldom ends well.
- Allow players to facilitate trading items with/without TF Coins. This could be used to trade items with customized NBT. Of course, this would require adding an option to remove EnderItems and Items from entity query responses in Scissors, but that's a fairly easy implementation.
- Allow players to use, earn and spend TF Coins across the TotalFreedom Network. For example, awarding the player for killing someone or finding diamonds/emeralds in an SMP event. Or perhaps using TF Coins instead of Emeralds in a Villager trade, or something of the like. This gives players an interactive and fun way to earn TF Coins, instead of typing boring alphanumeric characters. This also incentivizes participating in events, with an obvious reward. Playerbase and retention outside of the main Freedom-01 server seems to be one of the current issues plaguing the network, which this would soothe.
For obvious reasons, I recommend this is implemented in the future as a TF-Core module.