Using TFM's command blocker to block commands is proven to be way too coarse as it doesn't provide fine control for revoking specific parts of commands. For example, the /near command was blocked because it was used to locate players by typing /near 9999999 and trianglating the player's position based on that. Instead, the permission essentials.near.maxexempt could just be removed from OPs instead and that would limit the radius of the /near command.
It's also the reason why various other commands are blocked because we cannot block specific features of those commands, which could be done by revoking the specific permission from that command. (More examples: spectator mode can be blocked by revoking essentials.gamemode.spectator from /gamemode instead we just blocked the entire command)
Removing the TFM command blocker also reduces the reliance of blocking commands to prevent abuse (see: Law of the instrument, where you become so over dependant of a solution that you start using it for all problems even when a better solution exists)