bigdoor plugin

  • Neutral. I like the idea but I took a look at the plugin page, and towards the bottom of the page there's some info about "Known Issues" with the plugin:

    Quote

    Because every block in a door is transformed into an entity, larger doors can be quite taxing on the client.

    What could we do to prevent this?

    Quote

    Due to their nature, anti-lag plugins tend to remove the entities used by this plugin. This will result in blocks temporarily disappearing and appearing at their opened position after a slight delay. To prevent this, add entities of type "FallingBlock" named "BigDoorsEntity" to their whitelist.

    Could we prevent TFM's auto-entity wipe from wiping the entities mentioned here? If we did, could it cause issues later on?

  • Object, I just don't see the point of this plugin. There's no other explanation that I can give, I just don't see a valid point to adding this plugin.

    Hub Moderator

    Former Admin

    Rhythm Game Enthusiast

    Owner @ [REDACTED]

  • I mean I would be asking the MB's their thoughts on this, they would seem to have much more say on this as its a building mod. I don't hate it I just aren't sure I should be a deciding factor,


    Neutral

  •   Allink backdoor plugin? isnt that just a way for people to get admin?


      xPkz_ i will try and see what the creator of the plugin has with the issues


    ps he is also going to rewrite the entire script so bugs might be fixed tho the rewrite will cost him a long time he hopes this year but he thinks 2023 is more realistic

  • I’ll vouch as long as it doesn’t cause any major issues. TF needs some more unique aspects of it. I think this would be a cool idea, especially for builders.

    • Official Post

    What could we do to prevent this?

    I did some digging into the plugin's source code and noticed that there are configuration options that can limit the amount of entities through the use of a cap on how big doors can be and how many blocks can be moved. That would be handy to prevent people from deliberately abusing it to lag clients.


    As for testing, I threw it onto Dev-Freedom-02 earlier tonight as a test to see how it would behave in an environment similar to ours. There were some problems that are concerning to me. Firstly, this shows up for any player who joins:

    f3FZSarMbOmLRPSj.png

    I am not comfortable with using plugins that do this because it would be really annoying for those who don't want to install additional resource packs to join the server.


    Secondly, the plugin also does not work properly unless block gravity (which is currently disabled by default in the TotalFreedomMod as an anti-lag measure) is enabled.


    Here's a video I took of a door opening with block gravity enabled:

    https://media.videogamesm12.me/zoj7kbyNcqlFDpQd.mp4


    Here's a video I took of a door opening with block gravity disabled:

    https://media.videogamesm12.me/mrVnbiOac7W0qNza.mp4

  • I Object.


    I do not think we should be forcing people to use a resource pack just so that they can use this plugin. It also seems this plugin relies on falling block entities (which likely rely on block gravity) to work right so we'd have to enable a major lag source for this to work right. Without block gravity enabled none of the cool animations display. I also wonder if /rd will conflict with the plugin while someone is opening a door since it uses what appear to be falling blocks.

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