An Idea

  • So, recently i've had an idea regarding "Game-Modes"
    Instead of the generic "No Hacking, No Exploiting, Etc.", what if gamemodes followed the same ruleset as freedom-01 (With rules that don't apply to said gamemode removed to avoid clutter), but then there's also a twist put on each gamemode, for example with what the SMP did, it had the custom items plugin, which was a twist/gimmick that improved the overall quality of the SMP.


    What im trying to suggest here is that we move more towards being unique with new gamemodes, using the freedom-01 rules with 0% clutter, keeping a minimalist ruleset, while still keeping it consistent with freedom-01 rules, but also having a gimmick along with the minimalist ruleset to make it more unique, instead of moving towards being generic by equipping Ctrl+C and Ctrl+V, and using them to acquire gamemodes.


    Ideally, this is what a new gamemode would sorta look like, something that hasn't really been done in minecraft before (at least, as far as i know):


    Gamemode Name: Void Raid


    Description: Void Raid is a gamemode where it's kinda like skyblock, but everyone is on one island, and mobs attack in waves, with custom mobs in there as well, and smp items slapped on top. Variations could be possible, like a round-based PvP variant using movecraft, which would allow for extra interaction with guilds.


    Another possible format for gamemode suggestions could be:


    Gamemode Name:


    General Premise:


    Gimmick 1:
    Gimmick 2:
    Gimmick 3:


    Summary/Description:


    Now, let's see the idea of void raid with the second format


    Gamemode Name: Void Raid


    General Premise: Skyblock, but everyone's on the same island


    Gimmick 1: Mobs attack in Waves
    Gimmick 2: Custom Items & Mobs
    Gimmick 3: Possible Variations & Movecraft


    Summary/Description: Skyblock, but it’s the entire server on 1 island, and they have to defend a "core" at the center of the island against waves of mobs, but they have custom items, armor, and possibly movecraft, with some room for variations of the gamemode. The game resets when the core is destroyed.


    TL;DR: Make gamemodes going forward more unique, instead of Ctrl+C & Ctrl+V.

    Endermatter Cat-Person with wings and Magic who follows the Cat Religion.

    "Never Surrender."

  • I'm trying to work out if this suggestion is for the format on how to suggest new game-modes or the game-mode itself, but in any case more feedback required.

    Wild1145

    Network Owner at TotalFreedom

    Managing Director at ATLAS Media Group Ltd.

    Founder & Owner at MastodonApp.UK

  • Going to bump for further feedback.

    Wild1145

    Network Owner at TotalFreedom

    Managing Director at ATLAS Media Group Ltd.

    Founder & Owner at MastodonApp.UK

  • Vouch, I think all new gamemodes should have a structure similar to this. Maybe it'll help gamemodes like the SMP hold up to the namestake of "TotalFreedom". It'd be cool to have players whose first interaction was with another gamemode and not just Freedom-01, since that'd be a nice diversity in the playerbase.

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