Quote↩ jwmphall As EMM, you should know features isn’t what’s hurting player’s interest in freedom. Uninvolved administration and bad mentality are. Admins who only ever talk in f1sc on discord, admins that join and go afk immediately, and admins that refuse to acknowledge newer players unless directly asked something.
I never said a lack of features is the problem, nor did the excerpt you quoted. I was actually forming a counterargument against that idea. Staff hospitality is nice and it is something we should work on, but it is not going to ultimately retain the playerbase since they just get bored due to a lack of gameplay objectives and interesting peer activity. A successful server has a good reason why players enjoy the gameplay rather than just a friendly staff team.
Quote↩ jwmphall I simply don’t know how you’ve come to this conclusion. We aren’t somehow going captivate a new audience by making a new gamemode.
I recommend you actually do your job as EMM and see what the playerbase wants. Put up a poll about how people first found TF to see what we can do to increase player count. Put up a poll asking people why they play TF so we can improve the experience for the people that do stay. It isn’t that hard. This whole mentality of one fix all is just idiotic.
This is literally part of why I am advocating for an Anarchy game mode.... It is a clear that the reason most people originally came here is because they were looking for some sort of "Free OP" or "freedom" experience in which to do what they please. If you don't already believe me or just know this from experience, I would be glad make a more up-to-date poll asking how people found the server. I believe Anarchy would help us finally deliver that promise so more new players would stay longer. As for the reason people play here now, it is very a mixed bag, especially since there are not really any structured gameplay objectives. I will try to gauge why the small community that is left here still stays, because the current community is important but honestly, from what I have seen, many of them are just enduring the boredom in unconventional and unusual ways (i.e. installing mods or literally just running around in circles at spawn) just to stay in touch with the community. We are going to need more than this group of people to really get the ball rolling. You're right, no one action is going to repair the server's playerbase issues, but with the current state of the server, it is unrealistic to expect that any marketing actions will have a significant effect on the playerbase. As I previously stated, people need more reason to stay online than just than the little things. There needs to be a gameplay-related reason for people to stay online to even begin to significantly address the retention issues.