World-editing near pistons freezes them
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My limited technical knowledge could say this might be intended behaviour so that the pistons and the asynchronous operation don't interfere with each other.
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Erin is correct, the plugin author states that this is by design:
https://github.com/SBPrime/AsyncWorldEdit/issues/148We can toggle this using the physicsFreeze option in the config.
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wild1145
Moved the thread from forum Imported from Flarum to forum Bug Reporting.
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