/cage bugs


  • I had to cage an OP today and they tried to move, but it made more heads (which I assume is normal). However when I uncaged them, the heads didn't break. This was in plotworld.


    In Flatlands, I tested the command on an OP (with their permission) and instead of not rolling back everything, it only rolled back the original cage and not the new blocks below.


    This isn't really major but still worth reporting.


    Edit: also the rollback you see is just me rolling back something the OP did

  • If you do /cage and then deop Them, It will force them down to make more glass

  • Did you specify the heads or was that the default behaviour for you?

    Wild1145

    Network Owner at TotalFreedom

    Managing Director at ATLAS Media Group Ltd.

    Founder & Owner at MastodonApp.UK

  • @Ashaz#13973 I'd just try without specifying a block... The point of specifying blocks was more for fun / trolling than actual effectiveness anyway.

    Wild1145

    Network Owner at TotalFreedom

    Managing Director at ATLAS Media Group Ltd.

    Founder & Owner at MastodonApp.UK

  • @wild1145#13975


    So on all of the tries I did, even with no blocks/heads specific, there was no layer created when the OP moved. However Shyrix did one on herself and when she moved it created a random layer which hasn't broke. Also if it goes into a build it reverts (findings from my own tests)

  • FS-204 raised to investigate and resolve.

    Wild1145

    Network Owner at TotalFreedom

    Managing Director at ATLAS Media Group Ltd.

    Founder & Owner at MastodonApp.UK

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